| 1234567891011121314151617181920212223242526272829303132 |
- <?xml version="1.0" encoding="UTF-8" ?>
- <class name="AnimationNodeTimeSeek" inherits="AnimationNode" version="4.0">
- <brief_description>
- A time-seeking animation node to be used with [AnimationTree].
- </brief_description>
- <description>
- This node can be used to cause a seek command to happen to any sub-children of the animation graph. Use this node type to play an [Animation] from the start or a certain playback position inside the [AnimationNodeBlendTree]. After setting the time and changing the animation playback, the seek node automatically goes into sleep mode on the next process frame by setting its [code]seek_position[/code] value to [code]-1.0[/code].
- [codeblocks]
- [gdscript]
- # Play child animation from the start.
- animation_tree.set("parameters/Seek/seek_position", 0.0)
- # Alternative syntax (same result as above).
- animation_tree["parameters/Seek/seek_position"] = 0.0
- # Play child animation from 12 second timestamp.
- animation_tree.set("parameters/Seek/seek_position", 12.0)
- # Alternative syntax (same result as above).
- animation_tree["parameters/Seek/seek_position"] = 12.0
- [/gdscript]
- [csharp]
- // Play child animation from the start.
- animationTree.Set("parameters/Seek/seek_position", 0.0);
- // Play child animation from 12 second timestamp.
- animationTree.Set("parameters/Seek/seek_position", 12.0);
- [/csharp]
- [/codeblocks]
- </description>
- <tutorials>
- <link title="AnimationTree">https://docs.godotengine.org/en/latest/tutorials/animation/animation_tree.html</link>
- </tutorials>
- </class>
|