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AudioEffectSpectrumAnalyzer.xml 2.5 KB

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  1. <?xml version="1.0" encoding="UTF-8" ?>
  2. <class name="AudioEffectSpectrumAnalyzer" inherits="AudioEffect" version="4.0">
  3. <brief_description>
  4. Audio effect that can be used for real-time audio visualizations.
  5. </brief_description>
  6. <description>
  7. This audio effect does not affect sound output, but can be used for real-time audio visualizations.
  8. See also [AudioStreamGenerator] for procedurally generating sounds.
  9. </description>
  10. <tutorials>
  11. <link title="https://godotengine.org/asset-library/asset/528">Audio Spectrum Demo</link>
  12. <link title="https://godotengine.org/article/godot-32-will-get-new-audio-features">Godot 3.2 will get new audio features</link>
  13. </tutorials>
  14. <members>
  15. <member name="buffer_length" type="float" setter="set_buffer_length" getter="get_buffer_length" default="2.0">
  16. The length of the buffer to keep (in seconds). Higher values keep data around for longer, but require more memory.
  17. </member>
  18. <member name="fft_size" type="int" setter="set_fft_size" getter="get_fft_size" enum="AudioEffectSpectrumAnalyzer.FFTSize" default="2">
  19. The size of the [url=https://en.wikipedia.org/wiki/Fast_Fourier_transform]Fast Fourier transform[/url] buffer. Higher values smooth out the spectrum analysis over time, but have greater latency. The effects of this higher latency are especially noticeable with sudden amplitude changes.
  20. </member>
  21. <member name="tap_back_pos" type="float" setter="set_tap_back_pos" getter="get_tap_back_pos" default="0.01">
  22. </member>
  23. </members>
  24. <constants>
  25. <constant name="FFT_SIZE_256" value="0" enum="FFTSize">
  26. Use a buffer of 256 samples for the Fast Fourier transform. Lowest latency, but least stable over time.
  27. </constant>
  28. <constant name="FFT_SIZE_512" value="1" enum="FFTSize">
  29. Use a buffer of 512 samples for the Fast Fourier transform. Low latency, but less stable over time.
  30. </constant>
  31. <constant name="FFT_SIZE_1024" value="2" enum="FFTSize">
  32. Use a buffer of 1024 samples for the Fast Fourier transform. This is a compromise between latency and stability over time.
  33. </constant>
  34. <constant name="FFT_SIZE_2048" value="3" enum="FFTSize">
  35. Use a buffer of 2048 samples for the Fast Fourier transform. High latency, but stable over time.
  36. </constant>
  37. <constant name="FFT_SIZE_4096" value="4" enum="FFTSize">
  38. Use a buffer of 4096 samples for the Fast Fourier transform. Highest latency, but most stable over time.
  39. </constant>
  40. <constant name="FFT_SIZE_MAX" value="5" enum="FFTSize">
  41. Represents the size of the [enum FFTSize] enum.
  42. </constant>
  43. </constants>
  44. </class>