AudioStreamPlayer.xml 4.3 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899
  1. <?xml version="1.0" encoding="UTF-8" ?>
  2. <class name="AudioStreamPlayer" inherits="Node" version="4.0">
  3. <brief_description>
  4. Plays back audio non-positionally.
  5. </brief_description>
  6. <description>
  7. Plays an audio stream non-positionally.
  8. To play audio positionally, use [AudioStreamPlayer2D] or [AudioStreamPlayer3D] instead of [AudioStreamPlayer].
  9. </description>
  10. <tutorials>
  11. <link title="Audio streams">https://docs.godotengine.org/en/latest/tutorials/audio/audio_streams.html</link>
  12. <link title="2D Dodge The Creeps Demo">https://godotengine.org/asset-library/asset/515</link>
  13. <link title="Audio Device Changer Demo">https://godotengine.org/asset-library/asset/525</link>
  14. <link title="Audio Generator Demo">https://godotengine.org/asset-library/asset/526</link>
  15. <link title="Audio Mic Record Demo">https://godotengine.org/asset-library/asset/527</link>
  16. <link title="Audio Spectrum Demo">https://godotengine.org/asset-library/asset/528</link>
  17. </tutorials>
  18. <methods>
  19. <method name="get_playback_position">
  20. <return type="float" />
  21. <description>
  22. Returns the position in the [AudioStream] in seconds.
  23. </description>
  24. </method>
  25. <method name="get_stream_playback">
  26. <return type="AudioStreamPlayback" />
  27. <description>
  28. Returns the [AudioStreamPlayback] object associated with this [AudioStreamPlayer].
  29. </description>
  30. </method>
  31. <method name="play">
  32. <return type="void" />
  33. <argument index="0" name="from_position" type="float" default="0.0" />
  34. <description>
  35. Plays the audio from the given [code]from_position[/code], in seconds.
  36. </description>
  37. </method>
  38. <method name="seek">
  39. <return type="void" />
  40. <argument index="0" name="to_position" type="float" />
  41. <description>
  42. Sets the position from which audio will be played, in seconds.
  43. </description>
  44. </method>
  45. <method name="stop">
  46. <return type="void" />
  47. <description>
  48. Stops the audio.
  49. </description>
  50. </method>
  51. </methods>
  52. <members>
  53. <member name="autoplay" type="bool" setter="set_autoplay" getter="is_autoplay_enabled" default="false">
  54. If [code]true[/code], audio plays when added to scene tree.
  55. </member>
  56. <member name="bus" type="StringName" setter="set_bus" getter="get_bus" default="&amp;&quot;Master&quot;">
  57. Bus on which this audio is playing.
  58. </member>
  59. <member name="max_polyphony" type="int" setter="set_max_polyphony" getter="get_max_polyphony" default="1">
  60. The maximum number of sounds this node can play at the same time. Playing additional sounds after this value is reached will cut off the oldest sounds.
  61. </member>
  62. <member name="mix_target" type="int" setter="set_mix_target" getter="get_mix_target" enum="AudioStreamPlayer.MixTarget" default="0">
  63. If the audio configuration has more than two speakers, this sets the target channels. See [enum MixTarget] constants.
  64. </member>
  65. <member name="pitch_scale" type="float" setter="set_pitch_scale" getter="get_pitch_scale" default="1.0">
  66. The pitch and the tempo of the audio, as a multiplier of the audio sample's sample rate.
  67. </member>
  68. <member name="playing" type="bool" setter="_set_playing" getter="is_playing" default="false">
  69. If [code]true[/code], audio is playing.
  70. </member>
  71. <member name="stream" type="AudioStream" setter="set_stream" getter="get_stream">
  72. The [AudioStream] object to be played.
  73. </member>
  74. <member name="stream_paused" type="bool" setter="set_stream_paused" getter="get_stream_paused" default="false">
  75. If [code]true[/code], the playback is paused. You can resume it by setting [code]stream_paused[/code] to [code]false[/code].
  76. </member>
  77. <member name="volume_db" type="float" setter="set_volume_db" getter="get_volume_db" default="0.0">
  78. Volume of sound, in dB.
  79. </member>
  80. </members>
  81. <signals>
  82. <signal name="finished">
  83. <description>
  84. Emitted when the audio stops playing.
  85. </description>
  86. </signal>
  87. </signals>
  88. <constants>
  89. <constant name="MIX_TARGET_STEREO" value="0" enum="MixTarget">
  90. The audio will be played only on the first channel.
  91. </constant>
  92. <constant name="MIX_TARGET_SURROUND" value="1" enum="MixTarget">
  93. The audio will be played on all surround channels.
  94. </constant>
  95. <constant name="MIX_TARGET_CENTER" value="2" enum="MixTarget">
  96. The audio will be played on the second channel, which is usually the center.
  97. </constant>
  98. </constants>
  99. </class>