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AudioStreamPlayer2D.xml 3.8 KB

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  1. <?xml version="1.0" encoding="UTF-8" ?>
  2. <class name="AudioStreamPlayer2D" inherits="Node2D" version="4.0">
  3. <brief_description>
  4. Plays positional sound in 2D space.
  5. </brief_description>
  6. <description>
  7. Plays audio that dampens with distance from screen center.
  8. See also [AudioStreamPlayer] to play a sound non-positionally.
  9. [b]Note:[/b] Hiding an [AudioStreamPlayer2D] node does not disable its audio output. To temporarily disable an [AudioStreamPlayer2D]'s audio output, set [member volume_db] to a very low value like [code]-100[/code] (which isn't audible to human hearing).
  10. </description>
  11. <tutorials>
  12. <link title="Audio streams">https://docs.godotengine.org/en/latest/tutorials/audio/audio_streams.html</link>
  13. </tutorials>
  14. <methods>
  15. <method name="get_playback_position">
  16. <return type="float" />
  17. <description>
  18. Returns the position in the [AudioStream].
  19. </description>
  20. </method>
  21. <method name="get_stream_playback">
  22. <return type="AudioStreamPlayback" />
  23. <description>
  24. Returns the [AudioStreamPlayback] object associated with this [AudioStreamPlayer2D].
  25. </description>
  26. </method>
  27. <method name="play">
  28. <return type="void" />
  29. <argument index="0" name="from_position" type="float" default="0.0" />
  30. <description>
  31. Plays the audio from the given position [code]from_position[/code], in seconds.
  32. </description>
  33. </method>
  34. <method name="seek">
  35. <return type="void" />
  36. <argument index="0" name="to_position" type="float" />
  37. <description>
  38. Sets the position from which audio will be played, in seconds.
  39. </description>
  40. </method>
  41. <method name="stop">
  42. <return type="void" />
  43. <description>
  44. Stops the audio.
  45. </description>
  46. </method>
  47. </methods>
  48. <members>
  49. <member name="area_mask" type="int" setter="set_area_mask" getter="get_area_mask" default="1">
  50. Areas in which this sound plays.
  51. </member>
  52. <member name="attenuation" type="float" setter="set_attenuation" getter="get_attenuation" default="1.0">
  53. Dampens audio over distance with this as an exponent.
  54. </member>
  55. <member name="autoplay" type="bool" setter="set_autoplay" getter="is_autoplay_enabled" default="false">
  56. If [code]true[/code], audio plays when added to scene tree.
  57. </member>
  58. <member name="bus" type="StringName" setter="set_bus" getter="get_bus" default="&amp;&quot;Master&quot;">
  59. Bus on which this audio is playing.
  60. </member>
  61. <member name="max_distance" type="float" setter="set_max_distance" getter="get_max_distance" default="2000.0">
  62. Maximum distance from which audio is still hearable.
  63. </member>
  64. <member name="max_polyphony" type="int" setter="set_max_polyphony" getter="get_max_polyphony" default="1">
  65. The maximum number of sounds this node can play at the same time. Playing additional sounds after this value is reached will cut off the oldest sounds.
  66. </member>
  67. <member name="pitch_scale" type="float" setter="set_pitch_scale" getter="get_pitch_scale" default="1.0">
  68. The pitch and the tempo of the audio, as a multiplier of the audio sample's sample rate.
  69. </member>
  70. <member name="playing" type="bool" setter="_set_playing" getter="is_playing" default="false">
  71. If [code]true[/code], audio is playing.
  72. </member>
  73. <member name="stream" type="AudioStream" setter="set_stream" getter="get_stream">
  74. The [AudioStream] object to be played.
  75. </member>
  76. <member name="stream_paused" type="bool" setter="set_stream_paused" getter="get_stream_paused" default="false">
  77. If [code]true[/code], the playback is paused. You can resume it by setting [code]stream_paused[/code] to [code]false[/code].
  78. </member>
  79. <member name="volume_db" type="float" setter="set_volume_db" getter="get_volume_db" default="0.0">
  80. Base volume without dampening.
  81. </member>
  82. </members>
  83. <signals>
  84. <signal name="finished">
  85. <description>
  86. Emitted when the audio stops playing.
  87. </description>
  88. </signal>
  89. </signals>
  90. </class>