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- <?xml version="1.0" encoding="UTF-8" ?>
- <class name="Bone2D" inherits="Node2D" version="4.0">
- <brief_description>
- Joint used with [Skeleton2D] to control and animate other nodes.
- </brief_description>
- <description>
- Use a hierarchy of [code]Bone2D[/code] bound to a [Skeleton2D] to control, and animate other [Node2D] nodes.
- You can use [code]Bone2D[/code] and [code]Skeleton2D[/code] nodes to animate 2D meshes created with the Polygon 2D UV editor.
- Each bone has a [member rest] transform that you can reset to with [method apply_rest]. These rest poses are relative to the bone's parent.
- If in the editor, you can set the rest pose of an entire skeleton using a menu option, from the code, you need to iterate over the bones to set their individual rest poses.
- </description>
- <tutorials>
- </tutorials>
- <methods>
- <method name="apply_rest">
- <return type="void" />
- <description>
- Stores the node's current transforms in [member rest].
- </description>
- </method>
- <method name="get_autocalculate_length_and_angle" qualifiers="const">
- <return type="bool" />
- <description>
- Returns whether this [code]Bone2D[/code] node is going to autocalculate its length and bone angle using its first [code]Bone2D[/code] child node, if one exists. If there are no [code]Bone2D[/code] children, then it cannot autocalculate these values and will print a warning.
- </description>
- </method>
- <method name="get_bone_angle" qualifiers="const">
- <return type="float" />
- <description>
- Returns the angle of the bone in the [code]Bone2D[/code] node.
- [b]Note:[/b] This is different from the [code]Bone2D[/code]'s rotation. The bone angle is the rotation of the bone shown by the [code]Bone2D[/code] gizmo, and because [code]Bone2D[/code] bones are based on positions, this can vary from the actual rotation of the [code]Bone2D[/code] node.
- </description>
- </method>
- <method name="get_default_length" qualifiers="const">
- <return type="float" />
- <description>
- Deprecated. Please use [code]get_length[/code] instead.
- </description>
- </method>
- <method name="get_index_in_skeleton" qualifiers="const">
- <return type="int" />
- <description>
- Returns the node's index as part of the entire skeleton. See [Skeleton2D].
- </description>
- </method>
- <method name="get_length" qualifiers="const">
- <return type="float" />
- <description>
- Returns the length of the bone in the [code]Bone2D[/code] node.
- </description>
- </method>
- <method name="get_skeleton_rest" qualifiers="const">
- <return type="Transform2D" />
- <description>
- Returns the node's [member rest] [code]Transform2D[/code] if it doesn't have a parent, or its rest pose relative to its parent.
- </description>
- </method>
- <method name="set_autocalculate_length_and_angle">
- <return type="void" />
- <argument index="0" name="auto_calculate" type="bool" />
- <description>
- When set to [code]true[/code], the [code]Bone2D[/code] node will attempt to automatically calculate the bone angle and length using the first child [code]Bone2D[/code] node, if one exists. If none exist, the [code]Bone2D[/code] cannot automatically calculate these values and will print a warning.
- </description>
- </method>
- <method name="set_bone_angle">
- <return type="void" />
- <argument index="0" name="angle" type="float" />
- <description>
- Sets the bone angle for the [code]Bone2D[/code] node. This is typically set to the rotation from the [code]Bone2D[/code] node to a child [code]Bone2D[/code] node.
- [b]Note:[/b] This is different from the [code]Bone2D[/code]'s rotation. The bone angle is the rotation of the bone shown by the [code]Bone2D[/code] gizmo, and because [code]Bone2D[/code] bones are based on positions, this can vary from the actual rotation of the [code]Bone2D[/code] node.
- </description>
- </method>
- <method name="set_default_length">
- <return type="void" />
- <argument index="0" name="default_length" type="float" />
- <description>
- Deprecated. Please use [code]set_length[/code] instead.
- </description>
- </method>
- <method name="set_length">
- <return type="void" />
- <argument index="0" name="length" type="float" />
- <description>
- Sets the length of the bone in the [code]Bone2D[/code] node.
- </description>
- </method>
- </methods>
- <members>
- <member name="rest" type="Transform2D" setter="set_rest" getter="get_rest" default="Transform2D(0, 0, 0, 0, 0, 0)">
- Rest transform of the bone. You can reset the node's transforms to this value using [method apply_rest].
- </member>
- </members>
- </class>
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