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- <?xml version="1.0" encoding="UTF-8" ?>
- <class name="BoxMesh" inherits="PrimitiveMesh" version="4.0">
- <brief_description>
- Generate an axis-aligned box [PrimitiveMesh].
- </brief_description>
- <description>
- Generate an axis-aligned box [PrimitiveMesh].
- The box's UV layout is arranged in a 3×2 layout that allows texturing each face individually. To apply the same texture on all faces, change the material's UV property to [code]Vector3(3, 2, 1)[/code].
- [b]Note:[/b] When using a large textured [BoxMesh] (e.g. as a floor), you may stumble upon UV jittering issues depending on the camera angle. To solve this, increase [member subdivide_depth], [member subdivide_height] and [member subdivide_width] until you no longer notice UV jittering.
- </description>
- <tutorials>
- </tutorials>
- <members>
- <member name="size" type="Vector3" setter="set_size" getter="get_size" default="Vector3(2, 2, 2)">
- The box's width, height and depth.
- </member>
- <member name="subdivide_depth" type="int" setter="set_subdivide_depth" getter="get_subdivide_depth" default="0">
- Number of extra edge loops inserted along the Z axis.
- </member>
- <member name="subdivide_height" type="int" setter="set_subdivide_height" getter="get_subdivide_height" default="0">
- Number of extra edge loops inserted along the Y axis.
- </member>
- <member name="subdivide_width" type="int" setter="set_subdivide_width" getter="get_subdivide_width" default="0">
- Number of extra edge loops inserted along the X axis.
- </member>
- </members>
- </class>
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