BoxMesh.xml 1.5 KB

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  1. <?xml version="1.0" encoding="UTF-8" ?>
  2. <class name="BoxMesh" inherits="PrimitiveMesh" version="4.0">
  3. <brief_description>
  4. Generate an axis-aligned box [PrimitiveMesh].
  5. </brief_description>
  6. <description>
  7. Generate an axis-aligned box [PrimitiveMesh].
  8. The box's UV layout is arranged in a 3×2 layout that allows texturing each face individually. To apply the same texture on all faces, change the material's UV property to [code]Vector3(3, 2, 1)[/code].
  9. [b]Note:[/b] When using a large textured [BoxMesh] (e.g. as a floor), you may stumble upon UV jittering issues depending on the camera angle. To solve this, increase [member subdivide_depth], [member subdivide_height] and [member subdivide_width] until you no longer notice UV jittering.
  10. </description>
  11. <tutorials>
  12. </tutorials>
  13. <members>
  14. <member name="size" type="Vector3" setter="set_size" getter="get_size" default="Vector3(2, 2, 2)">
  15. The box's width, height and depth.
  16. </member>
  17. <member name="subdivide_depth" type="int" setter="set_subdivide_depth" getter="get_subdivide_depth" default="0">
  18. Number of extra edge loops inserted along the Z axis.
  19. </member>
  20. <member name="subdivide_height" type="int" setter="set_subdivide_height" getter="get_subdivide_height" default="0">
  21. Number of extra edge loops inserted along the Y axis.
  22. </member>
  23. <member name="subdivide_width" type="int" setter="set_subdivide_width" getter="get_subdivide_width" default="0">
  24. Number of extra edge loops inserted along the X axis.
  25. </member>
  26. </members>
  27. </class>