CanvasLayer.xml 2.7 KB

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  1. <?xml version="1.0" encoding="UTF-8" ?>
  2. <class name="CanvasLayer" inherits="Node" version="4.0">
  3. <brief_description>
  4. Canvas drawing layer.
  5. </brief_description>
  6. <description>
  7. Canvas drawing layer. [CanvasItem] nodes that are direct or indirect children of a [CanvasLayer] will be drawn in that layer. The layer is a numeric index that defines the draw order. The default 2D scene renders with index 0, so a [CanvasLayer] with index -1 will be drawn below, and one with index 1 will be drawn above. This is very useful for HUDs (in layer 1+ or above), or backgrounds (in layer -1 or below).
  8. </description>
  9. <tutorials>
  10. <link title="Viewport and canvas transforms">https://docs.godotengine.org/en/latest/tutorials/2d/2d_transforms.html</link>
  11. <link title="Canvas layers">https://docs.godotengine.org/en/latest/tutorials/2d/canvas_layers.html</link>
  12. <link title="2D Dodge The Creeps Demo">https://godotengine.org/asset-library/asset/515</link>
  13. </tutorials>
  14. <methods>
  15. <method name="get_canvas" qualifiers="const">
  16. <return type="RID" />
  17. <description>
  18. Returns the RID of the canvas used by this layer.
  19. </description>
  20. </method>
  21. </methods>
  22. <members>
  23. <member name="custom_viewport" type="Node" setter="set_custom_viewport" getter="get_custom_viewport">
  24. The custom [Viewport] node assigned to the [CanvasLayer]. If [code]null[/code], uses the default viewport instead.
  25. </member>
  26. <member name="follow_viewport_enable" type="bool" setter="set_follow_viewport" getter="is_following_viewport" default="false">
  27. Sets the layer to follow the viewport in order to simulate a pseudo 3D effect.
  28. </member>
  29. <member name="follow_viewport_scale" type="float" setter="set_follow_viewport_scale" getter="get_follow_viewport_scale" default="1.0">
  30. Scales the layer when using [member follow_viewport_enable]. Layers moving into the foreground should have increasing scales, while layers moving into the background should have decreasing scales.
  31. </member>
  32. <member name="layer" type="int" setter="set_layer" getter="get_layer" default="1">
  33. Layer index for draw order. Lower values are drawn first.
  34. </member>
  35. <member name="offset" type="Vector2" setter="set_offset" getter="get_offset" default="Vector2(0, 0)">
  36. The layer's base offset.
  37. </member>
  38. <member name="rotation" type="float" setter="set_rotation" getter="get_rotation" default="0.0">
  39. The layer's rotation in radians.
  40. </member>
  41. <member name="scale" type="Vector2" setter="set_scale" getter="get_scale" default="Vector2(1, 1)">
  42. The layer's scale.
  43. </member>
  44. <member name="transform" type="Transform2D" setter="set_transform" getter="get_transform" default="Transform2D(1, 0, 0, 1, 0, 0)">
  45. The layer's transform.
  46. </member>
  47. </members>
  48. </class>