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- <?xml version="1.0" encoding="UTF-8" ?>
- <class name="CollisionShape3D" inherits="Node3D" version="4.0">
- <brief_description>
- Node that represents collision shape data in 3D space.
- </brief_description>
- <description>
- Editor facility for creating and editing collision shapes in 3D space. You can use this node to represent all sorts of collision shapes, for example, add this to an [Area3D] to give it a detection shape, or add it to a [PhysicsBody3D] to create a solid object. [b]IMPORTANT[/b]: this is an Editor-only helper to create shapes, use [method CollisionObject3D.shape_owner_get_shape] to get the actual shape.
- </description>
- <tutorials>
- <link title="Physics introduction">https://docs.godotengine.org/en/latest/tutorials/physics/physics_introduction.html</link>
- <link title="3D Kinematic Character Demo">https://godotengine.org/asset-library/asset/126</link>
- <link title="3D Platformer Demo">https://godotengine.org/asset-library/asset/125</link>
- <link title="Third Person Shooter Demo">https://godotengine.org/asset-library/asset/678</link>
- </tutorials>
- <methods>
- <method name="make_convex_from_siblings">
- <return type="void" />
- <description>
- Sets the collision shape's shape to the addition of all its convexed [MeshInstance3D] siblings geometry.
- </description>
- </method>
- <method name="resource_changed">
- <return type="void" />
- <argument index="0" name="resource" type="Resource" />
- <description>
- If this method exists within a script it will be called whenever the shape resource has been modified.
- </description>
- </method>
- </methods>
- <members>
- <member name="disabled" type="bool" setter="set_disabled" getter="is_disabled" default="false">
- A disabled collision shape has no effect in the world.
- </member>
- <member name="shape" type="Shape3D" setter="set_shape" getter="get_shape">
- The actual shape owned by this collision shape.
- </member>
- </members>
- </class>
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