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- <?xml version="1.0" encoding="UTF-8" ?>
- <class name="ConcavePolygonShape3D" inherits="Shape3D" version="4.0">
- <brief_description>
- Concave polygon shape.
- </brief_description>
- <description>
- Concave polygon shape resource, which can be set into a [PhysicsBody3D] or area. This shape is created by feeding a list of triangles.
- [b]Note:[/b] When used for collision, [ConcavePolygonShape3D] is intended to work with static [PhysicsBody3D] nodes like [StaticBody3D] and will not work with [CharacterBody3D] or [RigidDynamicBody3D] with a mode other than Static.
- </description>
- <tutorials>
- <link title="3D Physics Tests Demo">https://godotengine.org/asset-library/asset/675</link>
- </tutorials>
- <methods>
- <method name="get_faces" qualifiers="const">
- <return type="PackedVector3Array" />
- <description>
- Returns the faces (an array of triangles).
- </description>
- </method>
- <method name="set_faces">
- <return type="void" />
- <argument index="0" name="faces" type="PackedVector3Array" />
- <description>
- Sets the faces (an array of triangles).
- </description>
- </method>
- </methods>
- <members>
- <member name="backface_collision" type="bool" setter="set_backface_collision_enabled" getter="is_backface_collision_enabled" default="false">
- If set to [code]true[/code], collisions occur on both sides of the concave shape faces. Otherwise they occur only along the face normals.
- </member>
- </members>
- </class>
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