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- <?xml version="1.0" encoding="UTF-8" ?>
- <class name="EditorCommandPalette" inherits="ConfirmationDialog" version="4.0">
- <brief_description>
- Godot editor's command palette.
- </brief_description>
- <description>
- Object that holds all the available Commands and their shortcuts text. These Commands can be accessed through [b]Editor > Command Palette[/b] menu.
- Command key names use slash delimiters to distinguish sections Example: [code]"example/command1"[/code] then [code]example[/code] will be the section name.
- [codeblocks]
- [gdscript]
- var command_palette = get_editor_interface().get_command_palette()
- # external_command is a function that will be called with the command is executed.
- var command_callable = Callable(self, "external_command").bind(arguments)
- command_palette.add_command("command", "test/command",command_callable)
- [/gdscript]
- [csharp]
- EditorCommandPalette commandPalette = GetEditorInterface().GetCommandPalette();
- // ExternalCommand is a function that will be called with the command is executed.
- Callable commandCallable = new Callable(this, nameof(ExternalCommand));
- commandPalette.AddCommand("command", "test/command", commandCallable)
- [/csharp]
- [/codeblocks]
- [b]Note:[/b] This class shouldn't be instantiated directly. Instead, access the singleton using [method EditorInterface.get_command_palette].
- </description>
- <tutorials>
- </tutorials>
- <methods>
- <method name="add_command">
- <return type="void" />
- <argument index="0" name="command_name" type="String" />
- <argument index="1" name="key_name" type="String" />
- <argument index="2" name="binded_callable" type="Callable" />
- <argument index="3" name="shortcut_text" type="String" default=""None"" />
- <description>
- Adds a custom command to EditorCommandPalette.
- - [code]command_name[/code]: [String] (Name of the [b]Command[/b]. This is displayed to the user.)
- - [code]key_name[/code]: [String] (Name of the key for a particular [b]Command[/b]. This is used to uniquely identify the [b]Command[/b].)
- - [code]binded_callable[/code]: [Callable] (Callable of the [b]Command[/b]. This will be executed when the [b]Command[/b] is selected.)
- - [code]shortcut_text[/code]: [String] (Shortcut text of the [b]Command[/b] if available.)
- </description>
- </method>
- <method name="remove_command">
- <return type="void" />
- <argument index="0" name="key_name" type="String" />
- <description>
- Removes the custom command from EditorCommandPalette.
- - [code]key_name[/code]: [String] (Name of the key for a particular [b]Command[/b].)
- </description>
- </method>
- </methods>
- <members>
- <member name="dialog_hide_on_ok" type="bool" setter="set_hide_on_ok" getter="get_hide_on_ok" override="true" default="false" />
- </members>
- </class>
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