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- <?xml version="1.0" encoding="UTF-8" ?>
- <class name="EditorDebuggerPlugin" inherits="Control" version="4.0">
- <brief_description>
- A base class to implement debugger plugins.
- </brief_description>
- <description>
- [EditorDebuggerPlugin] provides functions related to the editor side of the debugger.
- You don't need to instantiate this class; that is automatically handled by the debugger. [Control] nodes can be added as child nodes to provide a GUI for the plugin.
- Do not free or reparent this node, otherwise it becomes unusable.
- To use [EditorDebuggerPlugin], register it using the [method EditorPlugin.add_debugger_plugin] method first.
- </description>
- <tutorials>
- </tutorials>
- <methods>
- <method name="has_capture">
- <return type="bool" />
- <argument index="0" name="name" type="StringName" />
- <description>
- Returns [code]true[/code] if a message capture with given name is present otherwise [code]false[/code].
- </description>
- </method>
- <method name="is_breaked">
- <return type="bool" />
- <description>
- Returns [code]true[/code] if the game is in break state otherwise [code]false[/code].
- </description>
- </method>
- <method name="is_debuggable">
- <return type="bool" />
- <description>
- Returns [code]true[/code] if the game can be debugged otherwise [code]false[/code].
- </description>
- </method>
- <method name="is_session_active">
- <return type="bool" />
- <description>
- Returns [code]true[/code] if there is an instance of the game running with the attached debugger otherwise [code]false[/code].
- </description>
- </method>
- <method name="register_message_capture">
- <return type="void" />
- <argument index="0" name="name" type="StringName" />
- <argument index="1" name="callable" type="Callable" />
- <description>
- Registers a message capture with given [code]name[/code]. If [code]name[/code] is "my_message" then messages starting with "my_message:" will be called with the given callable.
- Callable must accept a message string and a data array as argument. If the message and data are valid then callable must return [code]true[/code] otherwise [code]false[/code].
- </description>
- </method>
- <method name="send_message">
- <return type="void" />
- <argument index="0" name="message" type="String" />
- <argument index="1" name="data" type="Array" />
- <description>
- Sends a message with given [code]message[/code] and [code]data[/code] array.
- </description>
- </method>
- <method name="unregister_message_capture">
- <return type="void" />
- <argument index="0" name="name" type="StringName" />
- <description>
- Unregisters the message capture with given name.
- </description>
- </method>
- </methods>
- <signals>
- <signal name="breaked">
- <argument index="0" name="can_debug" type="bool" />
- <description>
- Emitted when the game enters a break state.
- </description>
- </signal>
- <signal name="continued">
- <description>
- Emitted when the game exists a break state.
- </description>
- </signal>
- <signal name="started">
- <description>
- Emitted when the debugging starts.
- </description>
- </signal>
- <signal name="stopped">
- <description>
- Emitted when the debugging stops.
- </description>
- </signal>
- </signals>
- </class>
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