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- <?xml version="1.0" encoding="UTF-8" ?>
- <class name="EditorInspectorPlugin" inherits="RefCounted" version="4.0">
- <brief_description>
- Plugin for adding custom property editors on inspector.
- </brief_description>
- <description>
- [EditorInspectorPlugin] allows adding custom property editors to [EditorInspector].
- When an object is edited, the [method _can_handle] function is called and must return [code]true[/code] if the object type is supported.
- If supported, the function [method _parse_begin] will be called, allowing to place custom controls at the beginning of the class.
- Subsequently, the [method _parse_category] and [method _parse_property] are called for every category and property. They offer the ability to add custom controls to the inspector too.
- Finally, [method _parse_end] will be called.
- On each of these calls, the "add" functions can be called.
- To use [EditorInspectorPlugin], register it using the [method EditorPlugin.add_inspector_plugin] method first.
- </description>
- <tutorials>
- <link title="Inspector plugins">https://docs.godotengine.org/en/latest/tutorials/plugins/editor/inspector_plugins.html</link>
- </tutorials>
- <methods>
- <method name="_can_handle" qualifiers="virtual const">
- <return type="bool" />
- <argument index="0" name="object" type="Variant" />
- <description>
- Returns [code]true[/code] if this object can be handled by this plugin.
- </description>
- </method>
- <method name="_parse_begin" qualifiers="virtual">
- <return type="void" />
- <description>
- Called to allow adding controls at the beginning of the list.
- </description>
- </method>
- <method name="_parse_category" qualifiers="virtual">
- <return type="void" />
- <argument index="0" name="object" type="Object" />
- <argument index="1" name="category" type="String" />
- <description>
- </description>
- </method>
- <method name="_parse_end" qualifiers="virtual">
- <return type="void" />
- <description>
- Called to allow adding controls at the end of the list.
- </description>
- </method>
- <method name="_parse_property" qualifiers="virtual">
- <return type="bool" />
- <argument index="0" name="object" type="Object" />
- <argument index="1" name="type" type="int" />
- <argument index="2" name="name" type="String" />
- <argument index="3" name="hint_type" type="int" />
- <argument index="4" name="hint_string" type="String" />
- <argument index="5" name="usage_flags" type="int" />
- <argument index="6" name="wide" type="bool" />
- <description>
- Called to allow adding property specific editors to the inspector. Usually these inherit [EditorProperty]. Returning [code]true[/code] removes the built-in editor for this property, otherwise allows to insert a custom editor before the built-in one.
- </description>
- </method>
- <method name="add_custom_control">
- <return type="void" />
- <argument index="0" name="control" type="Control" />
- <description>
- Adds a custom control, which is not necessarily a property editor.
- </description>
- </method>
- <method name="add_property_editor">
- <return type="void" />
- <argument index="0" name="property" type="String" />
- <argument index="1" name="editor" type="Control" />
- <description>
- Adds a property editor for an individual property. The [code]editor[/code] control must extend [EditorProperty].
- </description>
- </method>
- <method name="add_property_editor_for_multiple_properties">
- <return type="void" />
- <argument index="0" name="label" type="String" />
- <argument index="1" name="properties" type="PackedStringArray" />
- <argument index="2" name="editor" type="Control" />
- <description>
- Adds an editor that allows modifying multiple properties. The [code]editor[/code] control must extend [EditorProperty].
- </description>
- </method>
- </methods>
- </class>
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