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- <?xml version="1.0" encoding="UTF-8" ?>
- <class name="EditorResourcePicker" inherits="HBoxContainer" version="4.0">
- <brief_description>
- Godot editor's control for selecting [Resource] type properties.
- </brief_description>
- <description>
- This [Control] node is used in the editor's Inspector dock to allow editing of [Resource] type properties. It provides options for creating, loading, saving and converting resources. Can be used with [EditorInspectorPlugin] to recreate the same behavior.
- [b]Note:[/b] This [Control] does not include any editor for the resource, as editing is controlled by the Inspector dock itself or sub-Inspectors.
- </description>
- <tutorials>
- </tutorials>
- <methods>
- <method name="_handle_menu_selected" qualifiers="virtual">
- <return type="void" />
- <argument index="0" name="id" type="int" />
- <description>
- This virtual method can be implemented to handle context menu items not handled by default. See [method _set_create_options].
- </description>
- </method>
- <method name="_set_create_options" qualifiers="virtual">
- <return type="void" />
- <argument index="0" name="menu_node" type="Object" />
- <description>
- This virtual method is called when updating the context menu of [EditorResourcePicker]. Implement this method to override the "New ..." items with your own options. [code]menu_node[/code] is a reference to the [PopupMenu] node.
- [b]Note:[/b] Implement [method _handle_menu_selected] to handle these custom items.
- </description>
- </method>
- <method name="get_allowed_types" qualifiers="const">
- <return type="PackedStringArray" />
- <description>
- Returns a list of all allowed types and subtypes corresponding to the [member base_type]. If the [member base_type] is empty, an empty list is returned.
- </description>
- </method>
- <method name="set_toggle_pressed">
- <return type="void" />
- <argument index="0" name="pressed" type="bool" />
- <description>
- Sets the toggle mode state for the main button. Works only if [member toggle_mode] is set to [code]true[/code].
- </description>
- </method>
- </methods>
- <members>
- <member name="base_type" type="String" setter="set_base_type" getter="get_base_type" default="""">
- The base type of allowed resource types. Can be a comma-separated list of several options.
- </member>
- <member name="editable" type="bool" setter="set_editable" getter="is_editable" default="true">
- If [code]true[/code], the value can be selected and edited.
- </member>
- <member name="edited_resource" type="Resource" setter="set_edited_resource" getter="get_edited_resource">
- The edited resource value.
- </member>
- <member name="toggle_mode" type="bool" setter="set_toggle_mode" getter="is_toggle_mode" default="false">
- If [code]true[/code], the main button with the resource preview works in the toggle mode. Use [method set_toggle_pressed] to manually set the state.
- </member>
- </members>
- <signals>
- <signal name="resource_changed">
- <argument index="0" name="resource" type="Resource" />
- <description>
- Emitted when the value of the edited resource was changed.
- </description>
- </signal>
- <signal name="resource_selected">
- <argument index="0" name="resource" type="Resource" />
- <argument index="1" name="edit" type="bool" />
- <description>
- Emitted when the resource value was set and user clicked to edit it. When [code]edit[/code] is [code]true[/code], the signal was caused by the context menu "Edit" option.
- </description>
- </signal>
- </signals>
- </class>
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