| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172 |
- <?xml version="1.0" encoding="UTF-8" ?>
- <class name="EditorScenePostImport" inherits="RefCounted" version="4.0">
- <brief_description>
- Post-processes scenes after import.
- </brief_description>
- <description>
- Imported scenes can be automatically modified right after import by setting their [b]Custom Script[/b] Import property to a [code]tool[/code] script that inherits from this class.
- The [method _post_import] callback receives the imported scene's root node and returns the modified version of the scene. Usage example:
- [codeblocks]
- [gdscript]
- tool # Needed so it runs in editor.
- extends EditorScenePostImport
- # This sample changes all node names.
- # Called right after the scene is imported and gets the root node.
- func _post_import(scene):
- # Change all node names to "modified_[oldnodename]"
- iterate(scene)
- return scene # Remember to return the imported scene
- func iterate(node):
- if node != null:
- node.name = "modified_" + node.name
- for child in node.get_children():
- iterate(child)
- [/gdscript]
- [csharp]
- using Godot;
- // This sample changes all node names.
- // Called right after the scene is imported and gets the root node.
- [Tool]
- public class NodeRenamer : EditorScenePostImport
- {
- public override Object PostImport(Object scene)
- {
- // Change all node names to "modified_[oldnodename]"
- Iterate(scene as Node);
- return scene; // Remember to return the imported scene
- }
- public void Iterate(Node node)
- {
- if (node != null)
- {
- node.Name = "modified_" + node.Name;
- foreach (Node child in node.GetChildren())
- {
- Iterate(child);
- }
- }
- }
- }
- [/csharp]
- [/codeblocks]
- </description>
- <tutorials>
- <link title="Importing 3D scenes: Custom script">https://docs.godotengine.org/en/latest/tutorials/assets_pipeline/importing_scenes.html#custom-script</link>
- </tutorials>
- <methods>
- <method name="_post_import" qualifiers="virtual">
- <return type="Object" />
- <argument index="0" name="scene" type="Node" />
- <description>
- Called after the scene was imported. This method must return the modified version of the scene.
- </description>
- </method>
- <method name="get_source_file" qualifiers="const">
- <return type="String" />
- <description>
- Returns the source file path which got imported (e.g. [code]res://scene.dae[/code]).
- </description>
- </method>
- </methods>
- </class>
|