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- <?xml version="1.0" encoding="UTF-8" ?>
- <class name="ImmediateMesh" inherits="Mesh" version="4.0">
- <brief_description>
- Mesh optimized for creating geometry manually.
- </brief_description>
- <description>
- Mesh optimized for creating geometry manually, similar to OpenGL1.x immediate mode.
- </description>
- <tutorials>
- </tutorials>
- <methods>
- <method name="clear_surfaces">
- <return type="void" />
- <description>
- Clear all surfaces.
- </description>
- </method>
- <method name="surface_add_vertex">
- <return type="void" />
- <argument index="0" name="vertex" type="Vector3" />
- <description>
- Add a 3D vertex using the current attributes previously set.
- </description>
- </method>
- <method name="surface_add_vertex_2d">
- <return type="void" />
- <argument index="0" name="vertex" type="Vector2" />
- <description>
- Add a 2D vertex using the current attributes previously set.
- </description>
- </method>
- <method name="surface_begin">
- <return type="void" />
- <argument index="0" name="primitive" type="int" enum="Mesh.PrimitiveType" />
- <argument index="1" name="material" type="Material" default="null" />
- <description>
- Begin a new surface.
- </description>
- </method>
- <method name="surface_end">
- <return type="void" />
- <description>
- End and commit current surface. Note that surface being created will not be visible until this function is called.
- </description>
- </method>
- <method name="surface_set_color">
- <return type="void" />
- <argument index="0" name="color" type="Color" />
- <description>
- Set the color attribute that will be pushed with the next vertex.
- </description>
- </method>
- <method name="surface_set_normal">
- <return type="void" />
- <argument index="0" name="normal" type="Vector3" />
- <description>
- Set the normal attribute that will be pushed with the next vertex.
- </description>
- </method>
- <method name="surface_set_tangent">
- <return type="void" />
- <argument index="0" name="tangent" type="Plane" />
- <description>
- Set the tangent attribute that will be pushed with the next vertex.
- </description>
- </method>
- <method name="surface_set_uv">
- <return type="void" />
- <argument index="0" name="uv" type="Vector2" />
- <description>
- Set the UV attribute that will be pushed with the next vertex.
- </description>
- </method>
- <method name="surface_set_uv2">
- <return type="void" />
- <argument index="0" name="uv2" type="Vector2" />
- <description>
- Set the UV2 attribute that will be pushed with the next vertex.
- </description>
- </method>
- </methods>
- </class>
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