InputEventMouseButton.xml 1.5 KB

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  1. <?xml version="1.0" encoding="UTF-8" ?>
  2. <class name="InputEventMouseButton" inherits="InputEventMouse" version="4.0">
  3. <brief_description>
  4. Input event type for mouse button events.
  5. </brief_description>
  6. <description>
  7. Contains mouse click information. See [method Node._input].
  8. </description>
  9. <tutorials>
  10. <link title="Mouse and input coordinates">https://docs.godotengine.org/en/latest/tutorials/inputs/mouse_and_input_coordinates.html</link>
  11. </tutorials>
  12. <members>
  13. <member name="button_index" type="int" setter="set_button_index" getter="get_button_index" enum="MouseButton" default="0">
  14. The mouse button identifier, one of the [enum MouseButton] button or button wheel constants.
  15. </member>
  16. <member name="double_click" type="bool" setter="set_double_click" getter="is_double_click" default="false">
  17. If [code]true[/code], the mouse button's state is a double-click.
  18. </member>
  19. <member name="factor" type="float" setter="set_factor" getter="get_factor" default="1.0">
  20. The amount (or delta) of the event. When used for high-precision scroll events, this indicates the scroll amount (vertical or horizontal). This is only supported on some platforms; the reported sensitivity varies depending on the platform. May be [code]0[/code] if not supported.
  21. </member>
  22. <member name="pressed" type="bool" setter="set_pressed" getter="is_pressed" default="false">
  23. If [code]true[/code], the mouse button's state is pressed. If [code]false[/code], the mouse button's state is released.
  24. </member>
  25. </members>
  26. </class>