Joint2D.xml 1.3 KB

12345678910111213141516171819202122232425
  1. <?xml version="1.0" encoding="UTF-8" ?>
  2. <class name="Joint2D" inherits="Node2D" version="4.0">
  3. <brief_description>
  4. Base node for all joint constraints in 2D physics.
  5. </brief_description>
  6. <description>
  7. Base node for all joint constraints in 2D physics. Joints take 2 bodies and apply a custom constraint.
  8. </description>
  9. <tutorials>
  10. </tutorials>
  11. <members>
  12. <member name="bias" type="float" setter="set_bias" getter="get_bias" default="0.0">
  13. When [member node_a] and [member node_b] move in different directions the [code]bias[/code] controls how fast the joint pulls them back to their original position. The lower the [code]bias[/code] the more the two bodies can pull on the joint.
  14. </member>
  15. <member name="disable_collision" type="bool" setter="set_exclude_nodes_from_collision" getter="get_exclude_nodes_from_collision" default="true">
  16. If [code]true[/code], [member node_a] and [member node_b] can not collide.
  17. </member>
  18. <member name="node_a" type="NodePath" setter="set_node_a" getter="get_node_a" default="NodePath(&quot;&quot;)">
  19. The first body attached to the joint. Must derive from [PhysicsBody2D].
  20. </member>
  21. <member name="node_b" type="NodePath" setter="set_node_b" getter="get_node_b" default="NodePath(&quot;&quot;)">
  22. The second body attached to the joint. Must derive from [PhysicsBody2D].
  23. </member>
  24. </members>
  25. </class>