Light2D.xml 4.9 KB

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  1. <?xml version="1.0" encoding="UTF-8" ?>
  2. <class name="Light2D" inherits="Node2D" version="4.0">
  3. <brief_description>
  4. Casts light in a 2D environment.
  5. </brief_description>
  6. <description>
  7. Casts light in a 2D environment. Light is defined by a (usually grayscale) texture, a color, an energy value, a mode (see constants), and various other parameters (range and shadows-related).
  8. [b]Note:[/b] Light2D can also be used as a mask.
  9. </description>
  10. <tutorials>
  11. <link title="2D lights and shadows">https://docs.godotengine.org/en/latest/tutorials/2d/2d_lights_and_shadows.html</link>
  12. </tutorials>
  13. <methods>
  14. <method name="get_height" qualifiers="const">
  15. <return type="float" />
  16. <description>
  17. </description>
  18. </method>
  19. <method name="set_height">
  20. <return type="void" />
  21. <argument index="0" name="height" type="float" />
  22. <description>
  23. </description>
  24. </method>
  25. </methods>
  26. <members>
  27. <member name="blend_mode" type="int" setter="set_blend_mode" getter="get_blend_mode" enum="Light2D.BlendMode" default="0">
  28. The Light2D's blend mode. See [enum BlendMode] constants for values.
  29. </member>
  30. <member name="color" type="Color" setter="set_color" getter="get_color" default="Color(1, 1, 1, 1)">
  31. The Light2D's [Color].
  32. </member>
  33. <member name="editor_only" type="bool" setter="set_editor_only" getter="is_editor_only" default="false">
  34. If [code]true[/code], Light2D will only appear when editing the scene.
  35. </member>
  36. <member name="enabled" type="bool" setter="set_enabled" getter="is_enabled" default="true">
  37. If [code]true[/code], Light2D will emit light.
  38. </member>
  39. <member name="energy" type="float" setter="set_energy" getter="get_energy" default="1.0">
  40. The Light2D's energy value. The larger the value, the stronger the light.
  41. </member>
  42. <member name="range_item_cull_mask" type="int" setter="set_item_cull_mask" getter="get_item_cull_mask" default="1">
  43. The layer mask. Only objects with a matching mask will be affected by the Light2D.
  44. </member>
  45. <member name="range_layer_max" type="int" setter="set_layer_range_max" getter="get_layer_range_max" default="0">
  46. Maximum layer value of objects that are affected by the Light2D.
  47. </member>
  48. <member name="range_layer_min" type="int" setter="set_layer_range_min" getter="get_layer_range_min" default="0">
  49. Minimum layer value of objects that are affected by the Light2D.
  50. </member>
  51. <member name="range_z_max" type="int" setter="set_z_range_max" getter="get_z_range_max" default="1024">
  52. Maximum [code]z[/code] value of objects that are affected by the Light2D.
  53. </member>
  54. <member name="range_z_min" type="int" setter="set_z_range_min" getter="get_z_range_min" default="-1024">
  55. Minimum [code]z[/code] value of objects that are affected by the Light2D.
  56. </member>
  57. <member name="shadow_color" type="Color" setter="set_shadow_color" getter="get_shadow_color" default="Color(0, 0, 0, 0)">
  58. [Color] of shadows cast by the Light2D.
  59. </member>
  60. <member name="shadow_enabled" type="bool" setter="set_shadow_enabled" getter="is_shadow_enabled" default="false">
  61. If [code]true[/code], the Light2D will cast shadows.
  62. </member>
  63. <member name="shadow_filter" type="int" setter="set_shadow_filter" getter="get_shadow_filter" enum="Light2D.ShadowFilter" default="0">
  64. Shadow filter type. See [enum ShadowFilter] for possible values.
  65. </member>
  66. <member name="shadow_filter_smooth" type="float" setter="set_shadow_smooth" getter="get_shadow_smooth" default="0.0">
  67. Smoothing value for shadows.
  68. </member>
  69. <member name="shadow_item_cull_mask" type="int" setter="set_item_shadow_cull_mask" getter="get_item_shadow_cull_mask" default="1">
  70. The shadow mask. Used with [LightOccluder2D] to cast shadows. Only occluders with a matching light mask will cast shadows.
  71. </member>
  72. </members>
  73. <constants>
  74. <constant name="SHADOW_FILTER_NONE" value="0" enum="ShadowFilter">
  75. No filter applies to the shadow map. See [member shadow_filter].
  76. </constant>
  77. <constant name="SHADOW_FILTER_PCF5" value="1" enum="ShadowFilter">
  78. Percentage closer filtering (5 samples) applies to the shadow map. See [member shadow_filter].
  79. </constant>
  80. <constant name="SHADOW_FILTER_PCF13" value="2" enum="ShadowFilter">
  81. Percentage closer filtering (13 samples) applies to the shadow map. See [member shadow_filter].
  82. </constant>
  83. <constant name="BLEND_MODE_ADD" value="0" enum="BlendMode">
  84. Adds the value of pixels corresponding to the Light2D to the values of pixels under it. This is the common behavior of a light.
  85. </constant>
  86. <constant name="BLEND_MODE_SUB" value="1" enum="BlendMode">
  87. Subtracts the value of pixels corresponding to the Light2D to the values of pixels under it, resulting in inversed light effect.
  88. </constant>
  89. <constant name="BLEND_MODE_MIX" value="2" enum="BlendMode">
  90. Mix the value of pixels corresponding to the Light2D to the values of pixels under it by linear interpolation.
  91. </constant>
  92. </constants>
  93. </class>