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- <?xml version="1.0" encoding="UTF-8" ?>
- <class name="MultiMeshInstance3D" inherits="GeometryInstance3D" version="4.0">
- <brief_description>
- Node that instances a [MultiMesh].
- </brief_description>
- <description>
- [MultiMeshInstance3D] is a specialized node to instance [GeometryInstance3D]s based on a [MultiMesh] resource.
- This is useful to optimize the rendering of a high amount of instances of a given mesh (for example trees in a forest or grass strands).
- </description>
- <tutorials>
- <link title="Animating thousands of fish with MultiMeshInstance">https://docs.godotengine.org/en/latest/tutorials/performance/vertex_animation/animating_thousands_of_fish.html</link>
- <link title="Using MultiMeshInstance">https://docs.godotengine.org/en/latest/tutorials/3d/using_multi_mesh_instance.html</link>
- <link title="Optimization using MultiMeshes">https://docs.godotengine.org/en/latest/tutorials/performance/using_multimesh.html</link>
- </tutorials>
- <members>
- <member name="multimesh" type="MultiMesh" setter="set_multimesh" getter="get_multimesh">
- The [MultiMesh] resource that will be used and shared among all instances of the [MultiMeshInstance3D].
- </member>
- </members>
- </class>
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