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- <?xml version="1.0" encoding="UTF-8" ?>
- <class name="Mutex" inherits="RefCounted" version="4.0">
- <brief_description>
- A synchronization mutex (mutual exclusion).
- </brief_description>
- <description>
- A synchronization mutex (mutual exclusion). This is used to synchronize multiple [Thread]s, and is equivalent to a binary [Semaphore]. It guarantees that only one thread can ever acquire the lock at a time. A mutex can be used to protect a critical section; however, be careful to avoid deadlocks.
- </description>
- <tutorials>
- <link title="Using multiple threads">https://docs.godotengine.org/en/latest/tutorials/performance/using_multiple_threads.html</link>
- </tutorials>
- <methods>
- <method name="lock">
- <return type="void" />
- <description>
- Locks this [Mutex], blocks until it is unlocked by the current owner.
- [b]Note:[/b] This function returns without blocking if the thread already has ownership of the mutex.
- </description>
- </method>
- <method name="try_lock">
- <return type="int" enum="Error" />
- <description>
- Tries locking this [Mutex], but does not block. Returns [constant OK] on success, [constant ERR_BUSY] otherwise.
- [b]Note:[/b] This function returns [constant OK] if the thread already has ownership of the mutex.
- </description>
- </method>
- <method name="unlock">
- <return type="void" />
- <description>
- Unlocks this [Mutex], leaving it to other threads.
- [b]Note:[/b] If a thread called [method lock] or [method try_lock] multiple times while already having ownership of the mutex, it must also call [method unlock] the same number of times in order to unlock it correctly.
- </description>
- </method>
- </methods>
- </class>
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