NavigationMesh.xml 11 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186
  1. <?xml version="1.0" encoding="UTF-8" ?>
  2. <class name="NavigationMesh" inherits="Resource" version="4.0">
  3. <brief_description>
  4. A mesh to approximate the walkable areas and obstacles.
  5. </brief_description>
  6. <description>
  7. A navigation mesh is a collection of polygons that define which areas of an environment are traversable to aid agents in pathfinding through complicated spaces.
  8. </description>
  9. <tutorials>
  10. <link title="3D Navmesh Demo">https://godotengine.org/asset-library/asset/124</link>
  11. </tutorials>
  12. <methods>
  13. <method name="add_polygon">
  14. <return type="void" />
  15. <argument index="0" name="polygon" type="PackedInt32Array" />
  16. <description>
  17. Adds a polygon using the indices of the vertices you get when calling [method get_vertices].
  18. </description>
  19. </method>
  20. <method name="clear_polygons">
  21. <return type="void" />
  22. <description>
  23. Clears the array of polygons, but it doesn't clear the array of vertices.
  24. </description>
  25. </method>
  26. <method name="create_from_mesh">
  27. <return type="void" />
  28. <argument index="0" name="mesh" type="Mesh" />
  29. <description>
  30. Initializes the navigation mesh by setting the vertices and indices according to a [Mesh].
  31. </description>
  32. </method>
  33. <method name="get_collision_mask_value" qualifiers="const">
  34. <return type="bool" />
  35. <argument index="0" name="layer_number" type="int" />
  36. <description>
  37. Returns whether or not the specified layer of the [member geometry/collision_mask] is enabled, given a [code]layer_number[/code] between 1 and 32.
  38. </description>
  39. </method>
  40. <method name="get_polygon">
  41. <return type="PackedInt32Array" />
  42. <argument index="0" name="idx" type="int" />
  43. <description>
  44. Returns a [PackedInt32Array] containing the indices of the vertices of a created polygon.
  45. </description>
  46. </method>
  47. <method name="get_polygon_count" qualifiers="const">
  48. <return type="int" />
  49. <description>
  50. Returns the number of polygons in the navigation mesh.
  51. </description>
  52. </method>
  53. <method name="get_vertices" qualifiers="const">
  54. <return type="PackedVector3Array" />
  55. <description>
  56. Returns a [PackedVector3Array] containing all the vertices being used to create the polygons.
  57. </description>
  58. </method>
  59. <method name="set_collision_mask_value">
  60. <return type="void" />
  61. <argument index="0" name="layer_number" type="int" />
  62. <argument index="1" name="value" type="bool" />
  63. <description>
  64. Based on [code]value[/code], enables or disables the specified layer in the [member geometry/collision_mask], given a [code]layer_number[/code] between 1 and 32.
  65. </description>
  66. </method>
  67. <method name="set_vertices">
  68. <return type="void" />
  69. <argument index="0" name="vertices" type="PackedVector3Array" />
  70. <description>
  71. Sets the vertices that can be then indexed to create polygons with the [method add_polygon] method.
  72. </description>
  73. </method>
  74. </methods>
  75. <members>
  76. <member name="agent/height" type="float" setter="set_agent_height" getter="get_agent_height" default="2.0">
  77. The minimum floor to ceiling height that will still allow the floor area to be considered walkable.
  78. [b]Note:[/b] While baking, this value will be rounded up to the nearest multiple of [member cell/height].
  79. </member>
  80. <member name="agent/max_climb" type="float" setter="set_agent_max_climb" getter="get_agent_max_climb" default="0.9">
  81. The minimum ledge height that is considered to still be traversable.
  82. [b]Note:[/b] While baking, this value will be rounded down to the nearest multiple of [member cell/height].
  83. </member>
  84. <member name="agent/max_slope" type="float" setter="set_agent_max_slope" getter="get_agent_max_slope" default="45.0">
  85. The maximum slope that is considered walkable, in degrees.
  86. </member>
  87. <member name="agent/radius" type="float" setter="set_agent_radius" getter="get_agent_radius" default="1.0">
  88. The distance to erode/shrink the walkable area of the heightfield away from obstructions.
  89. [b]Note:[/b] While baking, this value will be rounded up to the nearest multiple of [member cell/size].
  90. </member>
  91. <member name="cell/height" type="float" setter="set_cell_height" getter="get_cell_height" default="0.2">
  92. The Y axis cell size to use for fields.
  93. </member>
  94. <member name="cell/size" type="float" setter="set_cell_size" getter="get_cell_size" default="0.3">
  95. The XZ plane cell size to use for fields.
  96. </member>
  97. <member name="detail/sample_distance" type="float" setter="set_detail_sample_distance" getter="get_detail_sample_distance" default="6.0">
  98. The sampling distance to use when generating the detail mesh, in cell unit.
  99. </member>
  100. <member name="detail/sample_max_error" type="float" setter="set_detail_sample_max_error" getter="get_detail_sample_max_error" default="1.0">
  101. The maximum distance the detail mesh surface should deviate from heightfield, in cell unit.
  102. </member>
  103. <member name="edge/max_error" type="float" setter="set_edge_max_error" getter="get_edge_max_error" default="1.3">
  104. The maximum distance a simplfied contour's border edges should deviate the original raw contour.
  105. </member>
  106. <member name="edge/max_length" type="float" setter="set_edge_max_length" getter="get_edge_max_length" default="12.0">
  107. The maximum allowed length for contour edges along the border of the mesh.
  108. [b]Note:[/b] While baking, this value will be rounded up to the nearest multiple of [member cell/size].
  109. </member>
  110. <member name="filter/filter_walkable_low_height_spans" type="bool" setter="set_filter_walkable_low_height_spans" getter="get_filter_walkable_low_height_spans" default="false">
  111. If [code]true[/code], marks walkable spans as not walkable if the clearance above the span is less than [member agent/height].
  112. </member>
  113. <member name="filter/ledge_spans" type="bool" setter="set_filter_ledge_spans" getter="get_filter_ledge_spans" default="false">
  114. If [code]true[/code], marks spans that are ledges as non-walkable.
  115. </member>
  116. <member name="filter/low_hanging_obstacles" type="bool" setter="set_filter_low_hanging_obstacles" getter="get_filter_low_hanging_obstacles" default="false">
  117. If [code]true[/code], marks non-walkable spans as walkable if their maximum is within [member agent/max_climb] of a walkable neighbor.
  118. </member>
  119. <member name="geometry/collision_mask" type="int" setter="set_collision_mask" getter="get_collision_mask">
  120. The physics layers to scan for static colliders.
  121. Only used when [member geometry/parsed_geometry_type] is [constant PARSED_GEOMETRY_STATIC_COLLIDERS] or [constant PARSED_GEOMETRY_BOTH].
  122. </member>
  123. <member name="geometry/parsed_geometry_type" type="int" setter="set_parsed_geometry_type" getter="get_parsed_geometry_type" enum="NavigationMesh.ParsedGeometryType" default="0">
  124. Determines which type of nodes will be parsed as geometry. See [enum ParsedGeometryType] for possible values.
  125. </member>
  126. <member name="geometry/source_geometry_mode" type="int" setter="set_source_geometry_mode" getter="get_source_geometry_mode" enum="NavigationMesh.SourceGeometryMode" default="0">
  127. The source of the geometry used when baking. See [enum SourceGeometryMode] for possible values.
  128. </member>
  129. <member name="geometry/source_group_name" type="StringName" setter="set_source_group_name" getter="get_source_group_name">
  130. The name of the group to scan for geometry.
  131. Only used when [member geometry/source_geometry_mode] is [constant SOURCE_GEOMETRY_GROUPS_WITH_CHILDREN] or [constant SOURCE_GEOMETRY_GROUPS_EXPLICIT].
  132. </member>
  133. <member name="polygon/verts_per_poly" type="float" setter="set_verts_per_poly" getter="get_verts_per_poly" default="6.0">
  134. The maximum number of vertices allowed for polygons generated during the contour to polygon conversion process.
  135. </member>
  136. <member name="region/merge_size" type="float" setter="set_region_merge_size" getter="get_region_merge_size" default="20.0">
  137. Any regions with a size smaller than this will be merged with larger regions if possible.
  138. [b]Note:[/b] This value will be squared to calculate the number of cells. For example, a value of 20 will set the number of cells to 400.
  139. </member>
  140. <member name="region/min_size" type="float" setter="set_region_min_size" getter="get_region_min_size" default="8.0">
  141. The minimum size of a region for it to be created.
  142. [b]Note:[/b] This value will be squared to calculate the minimum number of cells allowed to form isolated island areas. For example, a value of 8 will set the number of cells to 64.
  143. </member>
  144. <member name="sample_partition_type/sample_partition_type" type="int" setter="set_sample_partition_type" getter="get_sample_partition_type" enum="NavigationMesh.SamplePartitionType" default="0">
  145. Partitioning algorithm for creating the navigation mesh polys. See [enum SamplePartitionType] for possible values.
  146. </member>
  147. </members>
  148. <constants>
  149. <constant name="SAMPLE_PARTITION_WATERSHED" value="0" enum="SamplePartitionType">
  150. Watershed partitioning. Generally the best choice if you precompute the navigation mesh, use this if you have large open areas.
  151. </constant>
  152. <constant name="SAMPLE_PARTITION_MONOTONE" value="1" enum="SamplePartitionType">
  153. Monotone partitioning. Use this if you want fast navigation mesh generation.
  154. </constant>
  155. <constant name="SAMPLE_PARTITION_LAYERS" value="2" enum="SamplePartitionType">
  156. Layer partitioning. Good choice to use for tiled navigation mesh with medium and small sized tiles.
  157. </constant>
  158. <constant name="SAMPLE_PARTITION_MAX" value="3" enum="SamplePartitionType">
  159. Represents the size of the [enum SamplePartitionType] enum.
  160. </constant>
  161. <constant name="PARSED_GEOMETRY_MESH_INSTANCES" value="0" enum="ParsedGeometryType">
  162. Parses mesh instances as geometry. This includes [MeshInstance3D], [CSGShape3D], and [GridMap] nodes.
  163. </constant>
  164. <constant name="PARSED_GEOMETRY_STATIC_COLLIDERS" value="1" enum="ParsedGeometryType">
  165. Parses [StaticBody3D] colliders as geometry. The collider should be in any of the layers specified by [member geometry/collision_mask].
  166. </constant>
  167. <constant name="PARSED_GEOMETRY_BOTH" value="2" enum="ParsedGeometryType">
  168. Both [constant PARSED_GEOMETRY_MESH_INSTANCES] and [constant PARSED_GEOMETRY_STATIC_COLLIDERS].
  169. </constant>
  170. <constant name="PARSED_GEOMETRY_MAX" value="3" enum="ParsedGeometryType">
  171. Represents the size of the [enum ParsedGeometryType] enum.
  172. </constant>
  173. <constant name="SOURCE_GEOMETRY_NAVMESH_CHILDREN" value="0" enum="SourceGeometryMode">
  174. Scans the child nodes of [NavigationRegion3D] recursively for geometry.
  175. </constant>
  176. <constant name="SOURCE_GEOMETRY_GROUPS_WITH_CHILDREN" value="1" enum="SourceGeometryMode">
  177. Scans nodes in a group and their child nodes recursively for geometry. The group is specified by [member geometry/source_group_name].
  178. </constant>
  179. <constant name="SOURCE_GEOMETRY_GROUPS_EXPLICIT" value="2" enum="SourceGeometryMode">
  180. Uses nodes in a group for geometry. The group is specified by [member geometry/source_group_name].
  181. </constant>
  182. <constant name="SOURCE_GEOMETRY_MAX" value="3" enum="SourceGeometryMode">
  183. Represents the size of the [enum SourceGeometryMode] enum.
  184. </constant>
  185. </constants>
  186. </class>