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- <?xml version="1.0" encoding="UTF-8" ?>
- <class name="NavigationRegion3D" inherits="Node3D" version="4.0">
- <brief_description>
- A region of the navigation map.
- </brief_description>
- <description>
- A region of the navigation map. It tells the [NavigationServer3D] what can be navigated and what cannot, based on its [NavigationMesh] resource.
- Two regions can be connected to each other if they share a similar edge. You can set the minimum distance between two vertices required to connect two edges by using [method NavigationServer3D.map_set_edge_connection_margin].
- </description>
- <tutorials>
- </tutorials>
- <methods>
- <method name="bake_navigation_mesh">
- <return type="void" />
- <description>
- Bakes the [NavigationMesh]. The baking is done in a separate thread because navigation baking is not a cheap operation. This can be done at runtime. When it is completed, it automatically sets the new [NavigationMesh].
- </description>
- </method>
- </methods>
- <members>
- <member name="enabled" type="bool" setter="set_enabled" getter="is_enabled" default="true">
- Determines if the [NavigationRegion3D] is enabled or disabled.
- </member>
- <member name="layers" type="int" setter="set_layers" getter="get_layers" default="1">
- A bitfield determining all layers the region belongs to. These layers can be checked upon when requesting a path with [method NavigationServer3D.map_get_path].
- </member>
- <member name="navmesh" type="NavigationMesh" setter="set_navigation_mesh" getter="get_navigation_mesh">
- The [NavigationMesh] resource to use.
- </member>
- </members>
- <signals>
- <signal name="bake_finished">
- <description>
- Notifies when the navigation mesh bake operation is completed.
- </description>
- </signal>
- <signal name="navigation_mesh_changed">
- <description>
- Notifies when the [NavigationMesh] has changed.
- </description>
- </signal>
- </signals>
- </class>
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