OccluderPolygon2D.xml 1.6 KB

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  1. <?xml version="1.0" encoding="UTF-8" ?>
  2. <class name="OccluderPolygon2D" inherits="Resource" version="4.0">
  3. <brief_description>
  4. Defines a 2D polygon for LightOccluder2D.
  5. </brief_description>
  6. <description>
  7. Editor facility that helps you draw a 2D polygon used as resource for [LightOccluder2D].
  8. </description>
  9. <tutorials>
  10. </tutorials>
  11. <members>
  12. <member name="closed" type="bool" setter="set_closed" getter="is_closed" default="true">
  13. If [code]true[/code], closes the polygon. A closed OccluderPolygon2D occludes the light coming from any direction. An opened OccluderPolygon2D occludes the light only at its outline's direction.
  14. </member>
  15. <member name="cull_mode" type="int" setter="set_cull_mode" getter="get_cull_mode" enum="OccluderPolygon2D.CullMode" default="0">
  16. The culling mode to use.
  17. </member>
  18. <member name="polygon" type="PackedVector2Array" setter="set_polygon" getter="get_polygon" default="PackedVector2Array()">
  19. A [Vector2] array with the index for polygon's vertices positions.
  20. [b]Note:[/b] The returned value is a copy of the underlying array, rather than a reference.
  21. </member>
  22. </members>
  23. <constants>
  24. <constant name="CULL_DISABLED" value="0" enum="CullMode">
  25. Culling is disabled. See [member cull_mode].
  26. </constant>
  27. <constant name="CULL_CLOCKWISE" value="1" enum="CullMode">
  28. Culling is performed in the clockwise direction. See [member cull_mode].
  29. </constant>
  30. <constant name="CULL_COUNTER_CLOCKWISE" value="2" enum="CullMode">
  31. Culling is performed in the counterclockwise direction. See [member cull_mode].
  32. </constant>
  33. </constants>
  34. </class>