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- <?xml version="1.0" encoding="UTF-8" ?>
- <class name="ParallaxLayer" inherits="Node2D" version="4.0">
- <brief_description>
- A parallax scrolling layer to be used with [ParallaxBackground].
- </brief_description>
- <description>
- A ParallaxLayer must be the child of a [ParallaxBackground] node. Each ParallaxLayer can be set to move at different speeds relative to the camera movement or the [member ParallaxBackground.scroll_offset] value.
- This node's children will be affected by its scroll offset.
- [b]Note:[/b] Any changes to this node's position and scale made after it enters the scene will be ignored.
- </description>
- <tutorials>
- </tutorials>
- <members>
- <member name="motion_mirroring" type="Vector2" setter="set_mirroring" getter="get_mirroring" default="Vector2(0, 0)">
- The ParallaxLayer's [Texture2D] mirroring. Useful for creating an infinite scrolling background. If an axis is set to [code]0[/code], the [Texture2D] will not be mirrored.
- </member>
- <member name="motion_offset" type="Vector2" setter="set_motion_offset" getter="get_motion_offset" default="Vector2(0, 0)">
- The ParallaxLayer's offset relative to the parent ParallaxBackground's [member ParallaxBackground.scroll_offset].
- </member>
- <member name="motion_scale" type="Vector2" setter="set_motion_scale" getter="get_motion_scale" default="Vector2(1, 1)">
- Multiplies the ParallaxLayer's motion. If an axis is set to [code]0[/code], it will not scroll.
- </member>
- </members>
- </class>
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