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- <?xml version="1.0" encoding="UTF-8" ?>
- <class name="PhysicalBone3D" inherits="PhysicsBody3D" version="4.0">
- <brief_description>
- </brief_description>
- <description>
- </description>
- <tutorials>
- </tutorials>
- <methods>
- <method name="apply_central_impulse">
- <return type="void" />
- <argument index="0" name="impulse" type="Vector3" />
- <description>
- </description>
- </method>
- <method name="apply_impulse">
- <return type="void" />
- <argument index="0" name="impulse" type="Vector3" />
- <argument index="1" name="position" type="Vector3" default="Vector3(0, 0, 0)" />
- <description>
- </description>
- </method>
- <method name="get_bone_id" qualifiers="const">
- <return type="int" />
- <description>
- </description>
- </method>
- <method name="get_simulate_physics">
- <return type="bool" />
- <description>
- </description>
- </method>
- <method name="is_simulating_physics">
- <return type="bool" />
- <description>
- </description>
- </method>
- </methods>
- <members>
- <member name="angular_damp" type="float" setter="set_angular_damp" getter="get_angular_damp" default="0.0">
- Damps the body's rotation. By default, the body will use the [b]Default Angular Damp[/b] in [b]Project > Project Settings > Physics > 3d[/b] or any value override set by an [Area3D] the body is in. Depending on [member angular_damp_mode], you can set [member angular_damp] to be added to or to replace the body's damping value.
- See [member ProjectSettings.physics/3d/default_angular_damp] for more details about damping.
- </member>
- <member name="angular_damp_mode" type="int" setter="set_angular_damp_mode" getter="get_angular_damp_mode" enum="PhysicalBone3D.DampMode" default="0">
- Defines how [member angular_damp] is applied. See [enum DampMode] for possible values.
- </member>
- <member name="body_offset" type="Transform3D" setter="set_body_offset" getter="get_body_offset" default="Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0)">
- Sets the body's transform.
- </member>
- <member name="bounce" type="float" setter="set_bounce" getter="get_bounce" default="0.0">
- The body's bounciness. Values range from [code]0[/code] (no bounce) to [code]1[/code] (full bounciness).
- </member>
- <member name="can_sleep" type="bool" setter="set_can_sleep" getter="is_able_to_sleep" default="true">
- If [code]true[/code], the body is deactivated when there is no movement, so it will not take part in the simulation until it is awakened by an external force.
- </member>
- <member name="friction" type="float" setter="set_friction" getter="get_friction" default="1.0">
- The body's friction, from [code]0[/code] (frictionless) to [code]1[/code] (max friction).
- </member>
- <member name="gravity_scale" type="float" setter="set_gravity_scale" getter="get_gravity_scale" default="1.0">
- This is multiplied by the global 3D gravity setting found in [b]Project > Project Settings > Physics > 3d[/b] to produce the body's gravity. For example, a value of 1 will be normal gravity, 2 will apply double gravity, and 0.5 will apply half gravity to this object.
- </member>
- <member name="joint_offset" type="Transform3D" setter="set_joint_offset" getter="get_joint_offset" default="Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0)">
- Sets the joint's transform.
- </member>
- <member name="joint_rotation" type="Vector3" setter="set_joint_rotation" getter="get_joint_rotation" default="Vector3(0, 0, 0)">
- Sets the joint's rotation in radians.
- </member>
- <member name="joint_type" type="int" setter="set_joint_type" getter="get_joint_type" enum="PhysicalBone3D.JointType" default="0">
- Sets the joint type. See [enum JointType] for possible values.
- </member>
- <member name="linear_damp" type="float" setter="set_linear_damp" getter="get_linear_damp" default="0.0">
- Damps the body's movement. By default, the body will use the [b]Default Linear Damp[/b] in [b]Project > Project Settings > Physics > 3d[/b] or any value override set by an [Area3D] the body is in. Depending on [member linear_damp_mode], you can set [member linear_damp] to be added to or to replace the body's damping value.
- See [member ProjectSettings.physics/3d/default_linear_damp] for more details about damping.
- </member>
- <member name="linear_damp_mode" type="int" setter="set_linear_damp_mode" getter="get_linear_damp_mode" enum="PhysicalBone3D.DampMode" default="0">
- Defines how [member linear_damp] is applied. See [enum DampMode] for possible values.
- </member>
- <member name="mass" type="float" setter="set_mass" getter="get_mass" default="1.0">
- The body's mass.
- </member>
- </members>
- <constants>
- <constant name="DAMP_MODE_COMBINE" value="0" enum="DampMode">
- In this mode, the body's damping value is added to any value set in areas or the default value.
- </constant>
- <constant name="DAMP_MODE_REPLACE" value="1" enum="DampMode">
- In this mode, the body's damping value replaces any value set in areas or the default value.
- </constant>
- <constant name="JOINT_TYPE_NONE" value="0" enum="JointType">
- </constant>
- <constant name="JOINT_TYPE_PIN" value="1" enum="JointType">
- </constant>
- <constant name="JOINT_TYPE_CONE" value="2" enum="JointType">
- </constant>
- <constant name="JOINT_TYPE_HINGE" value="3" enum="JointType">
- </constant>
- <constant name="JOINT_TYPE_SLIDER" value="4" enum="JointType">
- </constant>
- <constant name="JOINT_TYPE_6DOF" value="5" enum="JointType">
- </constant>
- </constants>
- </class>
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