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- <?xml version="1.0" encoding="UTF-8" ?>
- <class name="PhysicsTestMotionResult2D" inherits="RefCounted" version="4.0">
- <brief_description>
- Result from a 2D body motion test.
- </brief_description>
- <description>
- This class contains the motion and collision result from [method PhysicsServer2D.body_test_motion].
- </description>
- <tutorials>
- </tutorials>
- <methods>
- <method name="get_collider" qualifiers="const">
- <return type="Object" />
- <description>
- Returns the colliding body's attached [Object], if a collision occured.
- </description>
- </method>
- <method name="get_collider_id" qualifiers="const">
- <return type="int" />
- <description>
- Returns the unique instance ID of the colliding body's attached [Object], if a collision occured. See [method Object.get_instance_id].
- </description>
- </method>
- <method name="get_collider_rid" qualifiers="const">
- <return type="RID" />
- <description>
- Returns the colliding body's [RID] used by the [PhysicsServer2D], if a collision occured.
- </description>
- </method>
- <method name="get_collider_shape" qualifiers="const">
- <return type="int" />
- <description>
- Returns the colliding body's shape index, if a collision occured. See [CollisionObject2D].
- </description>
- </method>
- <method name="get_collider_velocity" qualifiers="const">
- <return type="Vector2" />
- <description>
- Returns the colliding body's velocity, if a collision occured.
- </description>
- </method>
- <method name="get_collision_depth" qualifiers="const">
- <return type="float" />
- <description>
- Returns the length of overlap along the collision normal, if a collision occured.
- </description>
- </method>
- <method name="get_collision_local_shape" qualifiers="const">
- <return type="int" />
- <description>
- Returns the moving object's colliding shape, if a collision occured.
- </description>
- </method>
- <method name="get_collision_normal" qualifiers="const">
- <return type="Vector2" />
- <description>
- Returns the colliding body's shape's normal at the point of collision, if a collision occured.
- </description>
- </method>
- <method name="get_collision_point" qualifiers="const">
- <return type="Vector2" />
- <description>
- Returns the point of collision in global coordinates, if a collision occured.
- </description>
- </method>
- <method name="get_collision_safe_fraction" qualifiers="const">
- <return type="float" />
- <description>
- Returns the maximum fraction of the motion that can occur without a collision, between [code]0[/code] and [code]1[/code].
- </description>
- </method>
- <method name="get_collision_unsafe_fraction" qualifiers="const">
- <return type="float" />
- <description>
- Returns the minimum fraction of the motion needed to collide, if a collision occured, between [code]0[/code] and [code]1[/code].
- </description>
- </method>
- <method name="get_remainder" qualifiers="const">
- <return type="Vector2" />
- <description>
- Returns the moving object's remaining movement vector.
- </description>
- </method>
- <method name="get_travel" qualifiers="const">
- <return type="Vector2" />
- <description>
- Returns the moving object's travel before collision.
- </description>
- </method>
- </methods>
- </class>
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