PlaneMesh.xml 1.5 KB

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  1. <?xml version="1.0" encoding="UTF-8" ?>
  2. <class name="PlaneMesh" inherits="PrimitiveMesh" version="4.0">
  3. <brief_description>
  4. Class representing a planar [PrimitiveMesh].
  5. </brief_description>
  6. <description>
  7. Class representing a planar [PrimitiveMesh]. This flat mesh does not have a thickness. By default, this mesh is aligned on the X and Z axes; this default rotation isn't suited for use with billboarded materials. For billboarded materials, use [QuadMesh] instead.
  8. [b]Note:[/b] When using a large textured [PlaneMesh] (e.g. as a floor), you may stumble upon UV jittering issues depending on the camera angle. To solve this, increase [member subdivide_depth] and [member subdivide_width] until you no longer notice UV jittering.
  9. </description>
  10. <tutorials>
  11. </tutorials>
  12. <members>
  13. <member name="center_offset" type="Vector3" setter="set_center_offset" getter="get_center_offset" default="Vector3(0, 0, 0)">
  14. Offset of the generated plane. Useful for particles.
  15. </member>
  16. <member name="size" type="Vector2" setter="set_size" getter="get_size" default="Vector2(2, 2)">
  17. Size of the generated plane.
  18. </member>
  19. <member name="subdivide_depth" type="int" setter="set_subdivide_depth" getter="get_subdivide_depth" default="0">
  20. Number of subdivision along the Z axis.
  21. </member>
  22. <member name="subdivide_width" type="int" setter="set_subdivide_width" getter="get_subdivide_width" default="0">
  23. Number of subdivision along the X axis.
  24. </member>
  25. </members>
  26. </class>