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- <?xml version="1.0" encoding="UTF-8" ?>
- <class name="PrimitiveMesh" inherits="Mesh" version="4.0">
- <brief_description>
- Base class for all primitive meshes. Handles applying a [Material] to a primitive mesh.
- </brief_description>
- <description>
- Base class for all primitive meshes. Handles applying a [Material] to a primitive mesh. Examples include [BoxMesh], [CapsuleMesh], [CylinderMesh], [PlaneMesh], [PrismMesh], [QuadMesh], and [SphereMesh].
- </description>
- <tutorials>
- </tutorials>
- <methods>
- <method name="get_mesh_arrays" qualifiers="const">
- <return type="Array" />
- <description>
- Returns mesh arrays used to constitute surface of [Mesh]. The result can be passed to [method ArrayMesh.add_surface_from_arrays] to create a new surface. For example:
- [codeblocks]
- [gdscript]
- var c = CylinderMesh.new()
- var arr_mesh = ArrayMesh.new()
- arr_mesh.add_surface_from_arrays(Mesh.PRIMITIVE_TRIANGLES, c.get_mesh_arrays())
- [/gdscript]
- [csharp]
- var c = new CylinderMesh();
- var arrMesh = new ArrayMesh();
- arrMesh.AddSurfaceFromArrays(Mesh.PrimitiveType.Triangles, c.GetMeshArrays());
- [/csharp]
- [/codeblocks]
- </description>
- </method>
- </methods>
- <members>
- <member name="custom_aabb" type="AABB" setter="set_custom_aabb" getter="get_custom_aabb" default="AABB(0, 0, 0, 0, 0, 0)">
- Overrides the [AABB] with one defined by user for use with frustum culling. Especially useful to avoid unexpected culling when using a shader to offset vertices.
- </member>
- <member name="flip_faces" type="bool" setter="set_flip_faces" getter="get_flip_faces" default="false">
- If set, the order of the vertices in each triangle are reversed resulting in the backside of the mesh being drawn.
- This gives the same result as using [constant BaseMaterial3D.CULL_BACK] in [member BaseMaterial3D.cull_mode].
- </member>
- <member name="material" type="Material" setter="set_material" getter="get_material">
- The current [Material] of the primitive mesh.
- </member>
- </members>
- </class>
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