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- <?xml version="1.0" encoding="UTF-8" ?>
- <class name="RDFramebufferPass" inherits="RefCounted" version="4.0">
- <brief_description>
- Framebuffer pass attachment description.
- </brief_description>
- <description>
- This class contains the list of attachment descriptions for a framebuffer pass. Each points with an index to a previously supplied list of texture attachments.
- Multipass framebuffers can optimize some configurations in mobile, on desktop they provide little to no advantage.
- </description>
- <tutorials>
- </tutorials>
- <members>
- <member name="color_attachments" type="PackedInt32Array" setter="set_color_attachments" getter="get_color_attachments" default="PackedInt32Array()">
- Color attachments in order starting from 0. If this attachment is not used by the shader, pass ATTACHMENT_UNUSED to skip.
- </member>
- <member name="depth_attachment" type="int" setter="set_depth_attachment" getter="get_depth_attachment" default="-1">
- Depth attachment. ATTACHMENT_UNUSED should be used if no depth buffer is required for this pass.
- </member>
- <member name="input_attachments" type="PackedInt32Array" setter="set_input_attachments" getter="get_input_attachments" default="PackedInt32Array()">
- Used for multipass framebuffers (more than one render pass). Converts an attachment to an input. Make sure to also supply it properly in the [RDUniform] for the uniform set.
- </member>
- <member name="preserve_attachments" type="PackedInt32Array" setter="set_preserve_attachments" getter="get_preserve_attachments" default="PackedInt32Array()">
- Attachments to preserve in this pass (otherwise they are erased).
- </member>
- <member name="resolve_attachments" type="PackedInt32Array" setter="set_resolve_attachments" getter="get_resolve_attachments" default="PackedInt32Array()">
- If the color attachments are multisampled, non-multisampled resolve attachments can be provided.
- </member>
- </members>
- <constants>
- <constant name="ATTACHMENT_UNUSED" value="-1">
- </constant>
- </constants>
- </class>
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