RDPipelineMultisampleState.xml 1.1 KB

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  1. <?xml version="1.0" encoding="UTF-8" ?>
  2. <class name="RDPipelineMultisampleState" inherits="RefCounted" version="4.0">
  3. <brief_description>
  4. </brief_description>
  5. <description>
  6. </description>
  7. <tutorials>
  8. </tutorials>
  9. <members>
  10. <member name="enable_alpha_to_coverage" type="bool" setter="set_enable_alpha_to_coverage" getter="get_enable_alpha_to_coverage" default="false">
  11. </member>
  12. <member name="enable_alpha_to_one" type="bool" setter="set_enable_alpha_to_one" getter="get_enable_alpha_to_one" default="false">
  13. </member>
  14. <member name="enable_sample_shading" type="bool" setter="set_enable_sample_shading" getter="get_enable_sample_shading" default="false">
  15. </member>
  16. <member name="min_sample_shading" type="float" setter="set_min_sample_shading" getter="get_min_sample_shading" default="0.0">
  17. </member>
  18. <member name="sample_count" type="int" setter="set_sample_count" getter="get_sample_count" enum="RenderingDevice.TextureSamples" default="0">
  19. </member>
  20. <member name="sample_masks" type="int[]" setter="set_sample_masks" getter="get_sample_masks" default="[]">
  21. </member>
  22. </members>
  23. </class>