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- <?xml version="1.0" encoding="UTF-8" ?>
- <class name="RefCounted" inherits="Object" version="4.0">
- <brief_description>
- Base class for reference-counted objects.
- </brief_description>
- <description>
- Base class for any object that keeps a reference count. [Resource] and many other helper objects inherit this class.
- Unlike other [Object] types, [RefCounted]s keep an internal reference counter so that they are automatically released when no longer in use, and only then. [RefCounted]s therefore do not need to be freed manually with [method Object.free].
- In the vast majority of use cases, instantiating and using [RefCounted]-derived types is all you need to do. The methods provided in this class are only for advanced users, and can cause issues if misused.
- [b]Note:[/b] In C#, reference-counted objects will not be freed instantly after they are no longer in use. Instead, garbage collection will run periodically and will free reference-counted objects that are no longer in use. This means that unused ones will linger on for a while before being removed.
- </description>
- <tutorials>
- <link title="When and how to avoid using nodes for everything">https://docs.godotengine.org/en/latest/tutorials/best_practices/node_alternatives.html</link>
- </tutorials>
- <methods>
- <method name="init_ref">
- <return type="bool" />
- <description>
- Initializes the internal reference counter. Use this only if you really know what you are doing.
- Returns whether the initialization was successful.
- </description>
- </method>
- <method name="reference">
- <return type="bool" />
- <description>
- Increments the internal reference counter. Use this only if you really know what you are doing.
- Returns [code]true[/code] if the increment was successful, [code]false[/code] otherwise.
- </description>
- </method>
- <method name="unreference">
- <return type="bool" />
- <description>
- Decrements the internal reference counter. Use this only if you really know what you are doing.
- Returns [code]true[/code] if the decrement was successful, [code]false[/code] otherwise.
- </description>
- </method>
- </methods>
- </class>
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