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- <?xml version="1.0" encoding="UTF-8" ?>
- <class name="RichTextEffect" inherits="Resource" version="4.0">
- <brief_description>
- A custom effect for use with [RichTextLabel].
- </brief_description>
- <description>
- A custom effect for use with [RichTextLabel].
- [b]Note:[/b] For a [RichTextEffect] to be usable, a BBCode tag must be defined as a member variable called [code]bbcode[/code] in the script.
- [codeblocks]
- [gdscript]
- # The RichTextEffect will be usable like this: `[example]Some text[/example]`
- var bbcode = "example"
- [/gdscript]
- [csharp]
- // The RichTextEffect will be usable like this: `[example]Some text[/example]`
- public string bbcode = "example";
- [/csharp]
- [/codeblocks]
- [b]Note:[/b] As soon as a [RichTextLabel] contains at least one [RichTextEffect], it will continuously process the effect unless the project is paused. This may impact battery life negatively.
- </description>
- <tutorials>
- <link title="BBCode in RichTextLabel">https://docs.godotengine.org/en/latest/tutorials/ui/bbcode_in_richtextlabel.html</link>
- <link title="RichTextEffect test project (third-party)">https://github.com/Eoin-ONeill-Yokai/Godot-Rich-Text-Effect-Test-Project</link>
- </tutorials>
- <methods>
- <method name="_process_custom_fx" qualifiers="virtual const">
- <return type="bool" />
- <argument index="0" name="char_fx" type="CharFXTransform" />
- <description>
- Override this method to modify properties in [code]char_fx[/code]. The method must return [code]true[/code] if the character could be transformed successfully. If the method returns [code]false[/code], it will skip transformation to avoid displaying broken text.
- </description>
- </method>
- </methods>
- </class>
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