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- <?xml version="1.0" encoding="UTF-8" ?>
- <class name="ScriptCreateDialog" inherits="ConfirmationDialog" version="4.0">
- <brief_description>
- The Editor's popup dialog for creating new [Script] files.
- </brief_description>
- <description>
- The [ScriptCreateDialog] creates script files according to a given template for a given scripting language. The standard use is to configure its fields prior to calling one of the [method Window.popup] methods.
- [codeblocks]
- [gdscript]
- func _ready():
- var dialog = ScriptCreateDialog.new();
- dialog.config("Node", "res://new_node.gd") # For in-engine types.
- dialog.config("\"res://base_node.gd\"", "res://derived_node.gd") # For script types.
- dialog.popup_centered()
- [/gdscript]
- [csharp]
- public override void _Ready()
- {
- var dialog = new ScriptCreateDialog();
- dialog.Config("Node", "res://NewNode.cs"); // For in-engine types.
- dialog.Config("\"res://BaseNode.cs\"", "res://DerivedNode.cs"); // For script types.
- dialog.PopupCentered();
- }
- [/csharp]
- [/codeblocks]
- </description>
- <tutorials>
- </tutorials>
- <methods>
- <method name="config">
- <return type="void" />
- <argument index="0" name="inherits" type="String" />
- <argument index="1" name="path" type="String" />
- <argument index="2" name="built_in_enabled" type="bool" default="true" />
- <argument index="3" name="load_enabled" type="bool" default="true" />
- <description>
- Prefills required fields to configure the ScriptCreateDialog for use.
- </description>
- </method>
- </methods>
- <members>
- <member name="dialog_hide_on_ok" type="bool" setter="set_hide_on_ok" getter="get_hide_on_ok" override="true" default="false" />
- <member name="title" type="String" setter="set_title" getter="get_title" override="true" default=""Attach Node Script"" />
- </members>
- <signals>
- <signal name="script_created">
- <argument index="0" name="script" type="Script" />
- <description>
- Emitted when the user clicks the OK button.
- </description>
- </signal>
- </signals>
- </class>
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