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- <?xml version="1.0" encoding="UTF-8" ?>
- <class name="Semaphore" inherits="RefCounted" version="4.0">
- <brief_description>
- A synchronization semaphore.
- </brief_description>
- <description>
- A synchronization semaphore which can be used to synchronize multiple [Thread]s. Initialized to zero on creation. Be careful to avoid deadlocks. For a binary version, see [Mutex].
- </description>
- <tutorials>
- <link title="Using multiple threads">https://docs.godotengine.org/en/latest/tutorials/performance/using_multiple_threads.html</link>
- </tutorials>
- <methods>
- <method name="post">
- <return type="void" />
- <description>
- Lowers the [Semaphore], allowing one more thread in.
- </description>
- </method>
- <method name="try_wait">
- <return type="int" enum="Error" />
- <description>
- Like [method wait], but won't block, so if the value is zero, fails immediately and returns [constant ERR_BUSY]. If non-zero, it returns [constant OK] to report success.
- </description>
- </method>
- <method name="wait">
- <return type="void" />
- <description>
- Waits for the [Semaphore], if its value is zero, blocks until non-zero.
- </description>
- </method>
- </methods>
- </class>
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