SeparationRayShape2D.xml 974 B

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  1. <?xml version="1.0" encoding="UTF-8" ?>
  2. <class name="SeparationRayShape2D" inherits="Shape2D" version="4.0">
  3. <brief_description>
  4. Separation ray shape for 2D collisions.
  5. </brief_description>
  6. <description>
  7. Separation ray shape for 2D collisions. A ray is not really a collision body; instead, it tries to separate itself from whatever is touching its far endpoint. It's often useful for characters.
  8. </description>
  9. <tutorials>
  10. </tutorials>
  11. <members>
  12. <member name="length" type="float" setter="set_length" getter="get_length" default="20.0">
  13. The ray's length.
  14. </member>
  15. <member name="slide_on_slope" type="bool" setter="set_slide_on_slope" getter="get_slide_on_slope" default="false">
  16. If [code]false[/code] (default), the shape always separates and returns a normal along its own direction.
  17. If [code]true[/code], the shape can return the correct normal and separate in any direction, allowing sliding motion on slopes.
  18. </member>
  19. </members>
  20. </class>