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- <?xml version="1.0" encoding="UTF-8" ?>
- <class name="ShaderMaterial" inherits="Material" version="4.0">
- <brief_description>
- A material that uses a custom [Shader] program.
- </brief_description>
- <description>
- A material that uses a custom [Shader] program to render either items to screen or process particles. You can create multiple materials for the same shader but configure different values for the uniforms defined in the shader.
- </description>
- <tutorials>
- <link title="Shaders documentation index">https://docs.godotengine.org/en/latest/tutorials/shaders/index.html</link>
- </tutorials>
- <methods>
- <method name="get_shader_param" qualifiers="const">
- <return type="Variant" />
- <argument index="0" name="param" type="StringName" />
- <description>
- Returns the current value set for this material of a uniform in the shader.
- </description>
- </method>
- <method name="property_can_revert">
- <return type="bool" />
- <argument index="0" name="name" type="String" />
- <description>
- Returns [code]true[/code] if the property identified by [code]name[/code] can be reverted to a default value.
- </description>
- </method>
- <method name="property_get_revert">
- <return type="Variant" />
- <argument index="0" name="name" type="String" />
- <description>
- Returns the default value of the material property with given [code]name[/code].
- </description>
- </method>
- <method name="set_shader_param">
- <return type="void" />
- <argument index="0" name="param" type="StringName" />
- <argument index="1" name="value" type="Variant" />
- <description>
- Changes the value set for this material of a uniform in the shader.
- [b]Note:[/b] [code]param[/code] must match the name of the uniform in the code exactly.
- </description>
- </method>
- </methods>
- <members>
- <member name="shader" type="Shader" setter="set_shader" getter="get_shader">
- The [Shader] program used to render this material.
- </member>
- </members>
- </class>
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