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- <?xml version="1.0" encoding="UTF-8" ?>
- <class name="SkeletonModification2DPhysicalBones" inherits="SkeletonModification2D" version="4.0">
- <brief_description>
- A modification that applies the transforms of [PhysicalBone2D] nodes to [Bone2D] nodes.
- </brief_description>
- <description>
- This modification takes the transforms of [PhysicalBone2D] nodes and applies them to [Bone2D] nodes. This allows the [Bone2D] nodes to react to physics thanks to the linked [PhysicalBone2D] nodes.
- </description>
- <tutorials>
- </tutorials>
- <methods>
- <method name="fetch_physical_bones">
- <return type="void" />
- <description>
- Empties the list of [PhysicalBone2D] nodes and populates it will all [PhysicalBone2D] nodes that are children of the [Skeleton2D].
- </description>
- </method>
- <method name="get_physical_bone_node" qualifiers="const">
- <return type="NodePath" />
- <argument index="0" name="joint_idx" type="int" />
- <description>
- Returns the [PhysicalBone2D] node at [code]joint_idx[/code].
- </description>
- </method>
- <method name="set_physical_bone_node">
- <return type="void" />
- <argument index="0" name="joint_idx" type="int" />
- <argument index="1" name="physicalbone2d_node" type="NodePath" />
- <description>
- Sets the [PhysicalBone2D] node at [code]joint_idx[/code].
- [b]Note:[/b] This is just the index used for this modification, not the bone index used in the [Skeleton2D].
- </description>
- </method>
- <method name="start_simulation">
- <return type="void" />
- <argument index="0" name="bones" type="StringName[]" default="[]" />
- <description>
- Tell the [PhysicalBone2D] nodes to start simulating and interacting with the physics world.
- Optionally, an array of bone names can be passed to this function, and that will cause only [PhysicalBone2D] nodes with those names to start simulating.
- </description>
- </method>
- <method name="stop_simulation">
- <return type="void" />
- <argument index="0" name="bones" type="StringName[]" default="[]" />
- <description>
- Tell the [PhysicalBone2D] nodes to stop simulating and interacting with the physics world.
- Optionally, an array of bone names can be passed to this function, and that will cause only [PhysicalBone2D] nodes with those names to stop simulating.
- </description>
- </method>
- </methods>
- <members>
- <member name="physical_bone_chain_length" type="int" setter="set_physical_bone_chain_length" getter="get_physical_bone_chain_length" default="0">
- The amount of [PhysicalBone2D] nodes linked in this modification.
- </member>
- </members>
- </class>
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