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- <?xml version="1.0" encoding="UTF-8" ?>
- <class name="SkeletonModification2DStackHolder" inherits="SkeletonModification2D" version="4.0">
- <brief_description>
- A modification that holds and executes a [SkeletonModificationStack2D].
- </brief_description>
- <description>
- This [SkeletonModification2D] holds a reference to a [SkeletonModificationStack2D], allowing you to use multiple modification stacks on a single [Skeleton2D].
- [b]Note:[/b] The modifications in the held [SkeletonModificationStack2D] will only be executed if their execution mode matches the execution mode of the SkeletonModification2DStackHolder.
- </description>
- <tutorials>
- </tutorials>
- <methods>
- <method name="get_held_modification_stack" qualifiers="const">
- <return type="SkeletonModificationStack2D" />
- <description>
- Returns the [SkeletonModificationStack2D] that this modification is holding.
- </description>
- </method>
- <method name="set_held_modification_stack">
- <return type="void" />
- <argument index="0" name="held_modification_stack" type="SkeletonModificationStack2D" />
- <description>
- Sets the [SkeletonModificationStack2D] that this modification is holding. This modification stack will then be executed when this modification is executed.
- </description>
- </method>
- </methods>
- </class>
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