SpotLight3D.xml 1.7 KB

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  1. <?xml version="1.0" encoding="UTF-8" ?>
  2. <class name="SpotLight3D" inherits="Light3D" version="4.0">
  3. <brief_description>
  4. A spotlight, such as a reflector spotlight or a lantern.
  5. </brief_description>
  6. <description>
  7. A Spotlight is a type of [Light3D] node that emits lights in a specific direction, in the shape of a cone. The light is attenuated through the distance. This attenuation can be configured by changing the energy, radius and attenuation parameters of [Light3D].
  8. </description>
  9. <tutorials>
  10. <link title="3D lights and shadows">https://docs.godotengine.org/en/latest/tutorials/3d/lights_and_shadows.html</link>
  11. <link title="Third Person Shooter Demo">https://godotengine.org/asset-library/asset/678</link>
  12. </tutorials>
  13. <members>
  14. <member name="shadow_bias" type="float" setter="set_param" getter="get_param" override="true" default="0.03" />
  15. <member name="spot_angle" type="float" setter="set_param" getter="get_param" default="45.0">
  16. The spotlight's angle in degrees.
  17. </member>
  18. <member name="spot_angle_attenuation" type="float" setter="set_param" getter="get_param" default="1.0">
  19. The spotlight's angular attenuation curve.
  20. </member>
  21. <member name="spot_attenuation" type="float" setter="set_param" getter="get_param" default="1.0">
  22. The spotlight's light energy attenuation curve.
  23. </member>
  24. <member name="spot_range" type="float" setter="set_param" getter="get_param" default="5.0">
  25. The maximal range that can be reached by the spotlight. Note that the effectively lit area may appear to be smaller depending on the [member spot_attenuation] in use. No matter the [member spot_attenuation] in use, the light will never reach anything outside this range.
  26. </member>
  27. </members>
  28. </class>