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- <?xml version="1.0" encoding="UTF-8" ?>
- <class name="SpotLight3D" inherits="Light3D" version="4.0">
- <brief_description>
- A spotlight, such as a reflector spotlight or a lantern.
- </brief_description>
- <description>
- A Spotlight is a type of [Light3D] node that emits lights in a specific direction, in the shape of a cone. The light is attenuated through the distance. This attenuation can be configured by changing the energy, radius and attenuation parameters of [Light3D].
- </description>
- <tutorials>
- <link title="3D lights and shadows">https://docs.godotengine.org/en/latest/tutorials/3d/lights_and_shadows.html</link>
- <link title="Third Person Shooter Demo">https://godotengine.org/asset-library/asset/678</link>
- </tutorials>
- <members>
- <member name="shadow_bias" type="float" setter="set_param" getter="get_param" override="true" default="0.03" />
- <member name="spot_angle" type="float" setter="set_param" getter="get_param" default="45.0">
- The spotlight's angle in degrees.
- </member>
- <member name="spot_angle_attenuation" type="float" setter="set_param" getter="get_param" default="1.0">
- The spotlight's angular attenuation curve.
- </member>
- <member name="spot_attenuation" type="float" setter="set_param" getter="get_param" default="1.0">
- The spotlight's light energy attenuation curve.
- </member>
- <member name="spot_range" type="float" setter="set_param" getter="get_param" default="5.0">
- The maximal range that can be reached by the spotlight. Note that the effectively lit area may appear to be smaller depending on the [member spot_attenuation] in use. No matter the [member spot_attenuation] in use, the light will never reach anything outside this range.
- </member>
- </members>
- </class>
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