Sprite3D.xml 1.9 KB

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  1. <?xml version="1.0" encoding="UTF-8" ?>
  2. <class name="Sprite3D" inherits="SpriteBase3D" version="4.0">
  3. <brief_description>
  4. 2D sprite node in a 3D world.
  5. </brief_description>
  6. <description>
  7. A node that displays a 2D texture in a 3D environment. The texture displayed can be a region from a larger atlas texture, or a frame from a sprite sheet animation. See also [SpriteBase3D] where properties such as the billboard mode are defined.
  8. </description>
  9. <tutorials>
  10. </tutorials>
  11. <members>
  12. <member name="frame" type="int" setter="set_frame" getter="get_frame" default="0">
  13. Current frame to display from sprite sheet. [member hframes] or [member vframes] must be greater than 1.
  14. </member>
  15. <member name="frame_coords" type="Vector2i" setter="set_frame_coords" getter="get_frame_coords" default="Vector2i(0, 0)">
  16. Coordinates of the frame to display from sprite sheet. This is as an alias for the [member frame] property. [member hframes] or [member vframes] must be greater than 1.
  17. </member>
  18. <member name="hframes" type="int" setter="set_hframes" getter="get_hframes" default="1">
  19. The number of columns in the sprite sheet.
  20. </member>
  21. <member name="region_enabled" type="bool" setter="set_region_enabled" getter="is_region_enabled" default="false">
  22. </member>
  23. <member name="region_rect" type="Rect2" setter="set_region_rect" getter="get_region_rect" default="Rect2(0, 0, 0, 0)">
  24. The region of the atlas texture to display. [member region_enabled] must be [code]true[/code].
  25. </member>
  26. <member name="texture" type="Texture2D" setter="set_texture" getter="get_texture">
  27. [Texture2D] object to draw.
  28. </member>
  29. <member name="vframes" type="int" setter="set_vframes" getter="get_vframes" default="1">
  30. The number of rows in the sprite sheet.
  31. </member>
  32. </members>
  33. <signals>
  34. <signal name="frame_changed">
  35. <description>
  36. Emitted when the [member frame] changes.
  37. </description>
  38. </signal>
  39. </signals>
  40. </class>