SubViewport.xml 3.3 KB

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  1. <?xml version="1.0" encoding="UTF-8" ?>
  2. <class name="SubViewport" inherits="Viewport" version="4.0">
  3. <brief_description>
  4. Creates a sub-view into the screen.
  5. </brief_description>
  6. <description>
  7. </description>
  8. <tutorials>
  9. <link title="Using Viewports">https://docs.godotengine.org/en/latest/tutorials/rendering/viewports.html</link>
  10. <link title="Viewport and canvas transforms">https://docs.godotengine.org/en/latest/tutorials/2d/2d_transforms.html</link>
  11. <link title="GUI in 3D Demo">https://godotengine.org/asset-library/asset/127</link>
  12. <link title="3D in 2D Demo">https://godotengine.org/asset-library/asset/128</link>
  13. <link title="2D in 3D Demo">https://godotengine.org/asset-library/asset/129</link>
  14. <link title="Screen Capture Demo">https://godotengine.org/asset-library/asset/130</link>
  15. <link title="Dynamic Split Screen Demo">https://godotengine.org/asset-library/asset/541</link>
  16. <link title="3D Viewport Scaling Demo">https://godotengine.org/asset-library/asset/586</link>
  17. </tutorials>
  18. <members>
  19. <member name="render_target_clear_mode" type="int" setter="set_clear_mode" getter="get_clear_mode" enum="SubViewport.ClearMode" default="0">
  20. The clear mode when the sub-viewport is used as a render target.
  21. [b]Note:[/b] This property is intended for 2D usage.
  22. </member>
  23. <member name="render_target_update_mode" type="int" setter="set_update_mode" getter="get_update_mode" enum="SubViewport.UpdateMode" default="2">
  24. The update mode when the sub-viewport is used as a render target.
  25. </member>
  26. <member name="size" type="Vector2i" setter="set_size" getter="get_size" default="Vector2i(512, 512)">
  27. The width and height of the sub-viewport.
  28. </member>
  29. <member name="size_2d_override" type="Vector2i" setter="set_size_2d_override" getter="get_size_2d_override" default="Vector2i(0, 0)">
  30. The 2D size override of the sub-viewport. If either the width or height is [code]0[/code], the override is disabled.
  31. </member>
  32. <member name="size_2d_override_stretch" type="bool" setter="set_size_2d_override_stretch" getter="is_size_2d_override_stretch_enabled" default="false">
  33. If [code]true[/code], the 2D size override affects stretch as well.
  34. </member>
  35. </members>
  36. <constants>
  37. <constant name="CLEAR_MODE_ALWAYS" value="0" enum="ClearMode">
  38. Always clear the render target before drawing.
  39. </constant>
  40. <constant name="CLEAR_MODE_NEVER" value="1" enum="ClearMode">
  41. Never clear the render target.
  42. </constant>
  43. <constant name="CLEAR_MODE_ONCE" value="2" enum="ClearMode">
  44. Clear the render target on the next frame, then switch to [constant CLEAR_MODE_NEVER].
  45. </constant>
  46. <constant name="UPDATE_DISABLED" value="0" enum="UpdateMode">
  47. Do not update the render target.
  48. </constant>
  49. <constant name="UPDATE_ONCE" value="1" enum="UpdateMode">
  50. Update the render target once, then switch to [constant UPDATE_DISABLED].
  51. </constant>
  52. <constant name="UPDATE_WHEN_VISIBLE" value="2" enum="UpdateMode">
  53. Update the render target only when it is visible. This is the default value.
  54. </constant>
  55. <constant name="UPDATE_WHEN_PARENT_VISIBLE" value="3" enum="UpdateMode">
  56. Update the render target only when its parent is visible.
  57. </constant>
  58. <constant name="UPDATE_ALWAYS" value="4" enum="UpdateMode">
  59. Always update the render target.
  60. </constant>
  61. </constants>
  62. </class>