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Thread.xml 3.6 KB

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  1. <?xml version="1.0" encoding="UTF-8" ?>
  2. <class name="Thread" inherits="RefCounted" version="4.0">
  3. <brief_description>
  4. A unit of execution in a process.
  5. </brief_description>
  6. <description>
  7. A unit of execution in a process. Can run methods on [Object]s simultaneously. The use of synchronization via [Mutex] or [Semaphore] is advised if working with shared objects.
  8. [b]Note:[/b] Breakpoints won't break on code if it's running in a thread. This is a current limitation of the GDScript debugger.
  9. </description>
  10. <tutorials>
  11. <link title="Using multiple threads">https://docs.godotengine.org/en/latest/tutorials/performance/using_multiple_threads.html</link>
  12. <link title="Thread-safe APIs">https://docs.godotengine.org/en/latest/tutorials/performance/thread_safe_apis.html</link>
  13. <link title="3D Voxel Demo">https://godotengine.org/asset-library/asset/676</link>
  14. </tutorials>
  15. <methods>
  16. <method name="get_id" qualifiers="const">
  17. <return type="String" />
  18. <description>
  19. Returns the current [Thread]'s ID, uniquely identifying it among all threads. If the [Thread] is not running this returns an empty string.
  20. </description>
  21. </method>
  22. <method name="is_alive" qualifiers="const">
  23. <return type="bool" />
  24. <description>
  25. Returns [code]true[/code] if this [Thread] is currently running. This is useful for determining if [method wait_to_finish] can be called without blocking the calling thread.
  26. To check if a [Thread] is joinable, use [method is_started].
  27. </description>
  28. </method>
  29. <method name="is_started" qualifiers="const">
  30. <return type="bool" />
  31. <description>
  32. Returns [code]true[/code] if this [Thread] has been started. Once started, this will return [code]true[/code] until it is joined using [method wait_to_finish]. For checking if a [Thread] is still executing its task, use [method is_alive].
  33. </description>
  34. </method>
  35. <method name="start">
  36. <return type="int" enum="Error" />
  37. <argument index="0" name="callable" type="Callable" />
  38. <argument index="1" name="userdata" type="Variant" default="null" />
  39. <argument index="2" name="priority" type="int" enum="Thread.Priority" default="1" />
  40. <description>
  41. Starts a new [Thread] that calls [code]callable[/code] with [code]userdata[/code] passed as an argument. Even if no userdata is passed, [code]callable[/code] must accept one argument and it will be null. The [code]priority[/code] of the [Thread] can be changed by passing a value from the [enum Priority] enum.
  42. Returns [constant OK] on success, or [constant ERR_CANT_CREATE] on failure.
  43. </description>
  44. </method>
  45. <method name="wait_to_finish">
  46. <return type="Variant" />
  47. <description>
  48. Joins the [Thread] and waits for it to finish. Returns the output of the [Callable] passed to [method start].
  49. Should either be used when you want to retrieve the value returned from the method called by the [Thread] or before freeing the instance that contains the [Thread].
  50. To determine if this can be called without blocking the calling thread, check if [method is_alive] is [code]false[/code].
  51. [b]Note:[/b] After the [Thread] finishes joining it will be disposed. If you want to use it again you will have to create a new instance of it.
  52. </description>
  53. </method>
  54. </methods>
  55. <constants>
  56. <constant name="PRIORITY_LOW" value="0" enum="Priority">
  57. A thread running with lower priority than normally.
  58. </constant>
  59. <constant name="PRIORITY_NORMAL" value="1" enum="Priority">
  60. A thread with a standard priority.
  61. </constant>
  62. <constant name="PRIORITY_HIGH" value="2" enum="Priority">
  63. A thread running with higher priority than normally.
  64. </constant>
  65. </constants>
  66. </class>