| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230 |
- <?xml version="1.0" encoding="UTF-8" ?>
- <class name="UndoRedo" inherits="Object" version="4.0">
- <brief_description>
- Helper to manage undo/redo operations in the editor or custom tools.
- </brief_description>
- <description>
- Helper to manage undo/redo operations in the editor or custom tools. It works by registering methods and property changes inside "actions".
- Common behavior is to create an action, then add do/undo calls to functions or property changes, then committing the action.
- Here's an example on how to add an action to the Godot editor's own [UndoRedo], from a plugin:
- [codeblocks]
- [gdscript]
- var undo_redo = get_undo_redo() # Method of EditorPlugin.
- func do_something():
- pass # Put your code here.
- func undo_something():
- pass # Put here the code that reverts what's done by "do_something()".
- func _on_MyButton_pressed():
- var node = get_node("MyNode2D")
- undo_redo.create_action("Move the node")
- undo_redo.add_do_method(self, "do_something")
- undo_redo.add_undo_method(self, "undo_something")
- undo_redo.add_do_property(node, "position", Vector2(100,100))
- undo_redo.add_undo_property(node, "position", node.position)
- undo_redo.commit_action()
- [/gdscript]
- [csharp]
- public UndoRedo UndoRedo;
- public override void _Ready()
- {
- UndoRedo = GetUndoRedo(); // Method of EditorPlugin.
- }
- public void DoSomething()
- {
- // Put your code here.
- }
- public void UndoSomething()
- {
- // Put here the code that reverts what's done by "DoSomething()".
- }
- private void OnMyButtonPressed()
- {
- var node = GetNode<Node2D>("MyNode2D");
- UndoRedo.CreateAction("Move the node");
- UndoRedo.AddDoMethod(this, nameof(DoSomething));
- UndoRedo.AddUndoMethod(this, nameof(UndoSomething));
- UndoRedo.AddDoProperty(node, "position", new Vector2(100, 100));
- UndoRedo.AddUndoProperty(node, "position", node.Position);
- UndoRedo.CommitAction();
- }
- [/csharp]
- [/codeblocks]
- [method create_action], [method add_do_method], [method add_undo_method], [method add_do_property], [method add_undo_property], and [method commit_action] should be called one after the other, like in the example. Not doing so could lead to crashes.
- If you don't need to register a method, you can leave [method add_do_method] and [method add_undo_method] out; the same goes for properties. You can also register more than one method/property.
- </description>
- <tutorials>
- </tutorials>
- <methods>
- <method name="add_do_method" qualifiers="vararg">
- <return type="void" />
- <argument index="0" name="object" type="Object" />
- <argument index="1" name="method" type="StringName" />
- <description>
- Register a method that will be called when the action is committed.
- </description>
- </method>
- <method name="add_do_property">
- <return type="void" />
- <argument index="0" name="object" type="Object" />
- <argument index="1" name="property" type="StringName" />
- <argument index="2" name="value" type="Variant" />
- <description>
- Register a property value change for "do".
- </description>
- </method>
- <method name="add_do_reference">
- <return type="void" />
- <argument index="0" name="object" type="Object" />
- <description>
- Register a reference for "do" that will be erased if the "do" history is lost. This is useful mostly for new nodes created for the "do" call. Do not use for resources.
- </description>
- </method>
- <method name="add_undo_method" qualifiers="vararg">
- <return type="void" />
- <argument index="0" name="object" type="Object" />
- <argument index="1" name="method" type="StringName" />
- <description>
- Register a method that will be called when the action is undone.
- </description>
- </method>
- <method name="add_undo_property">
- <return type="void" />
- <argument index="0" name="object" type="Object" />
- <argument index="1" name="property" type="StringName" />
- <argument index="2" name="value" type="Variant" />
- <description>
- Register a property value change for "undo".
- </description>
- </method>
- <method name="add_undo_reference">
- <return type="void" />
- <argument index="0" name="object" type="Object" />
- <description>
- Register a reference for "undo" that will be erased if the "undo" history is lost. This is useful mostly for nodes removed with the "do" call (not the "undo" call!).
- </description>
- </method>
- <method name="clear_history">
- <return type="void" />
- <argument index="0" name="increase_version" type="bool" default="true" />
- <description>
- Clear the undo/redo history and associated references.
- Passing [code]false[/code] to [code]increase_version[/code] will prevent the version number to be increased from this.
- </description>
- </method>
- <method name="commit_action">
- <return type="void" />
- <argument index="0" name="execute" type="bool" default="true" />
- <description>
- Commit the action. If [code]execute[/code] is true (default), all "do" methods/properties are called/set when this function is called.
- </description>
- </method>
- <method name="create_action">
- <return type="void" />
- <argument index="0" name="name" type="String" />
- <argument index="1" name="merge_mode" type="int" enum="UndoRedo.MergeMode" default="0" />
- <description>
- Create a new action. After this is called, do all your calls to [method add_do_method], [method add_undo_method], [method add_do_property], and [method add_undo_property], then commit the action with [method commit_action].
- The way actions are merged is dictated by the [code]merge_mode[/code] argument. See [enum MergeMode] for details.
- </description>
- </method>
- <method name="end_force_keep_in_merge_ends">
- <return type="void" />
- <description>
- Stops marking operations as to be processed even if the action gets merged with another in the [constant MERGE_ENDS] mode. See [method start_force_keep_in_merge_ends].
- </description>
- </method>
- <method name="get_action_name">
- <return type="String" />
- <argument index="0" name="id" type="int" />
- <description>
- Gets the action name from its index.
- </description>
- </method>
- <method name="get_current_action">
- <return type="int" />
- <description>
- Gets the index of the current action.
- </description>
- </method>
- <method name="get_current_action_name" qualifiers="const">
- <return type="String" />
- <description>
- Gets the name of the current action, equivalent to [code]get_action_name(get_current_action())[/code].
- </description>
- </method>
- <method name="get_history_count">
- <return type="int" />
- <description>
- Return how many elements are in the history.
- </description>
- </method>
- <method name="get_version" qualifiers="const">
- <return type="int" />
- <description>
- Gets the version. Every time a new action is committed, the [UndoRedo]'s version number is increased automatically.
- This is useful mostly to check if something changed from a saved version.
- </description>
- </method>
- <method name="has_redo" qualifiers="const">
- <return type="bool" />
- <description>
- Returns [code]true[/code] if a "redo" action is available.
- </description>
- </method>
- <method name="has_undo" qualifiers="const">
- <return type="bool" />
- <description>
- Returns [code]true[/code] if an "undo" action is available.
- </description>
- </method>
- <method name="is_committing_action" qualifiers="const">
- <return type="bool" />
- <description>
- Returns [code]true[/code] if the [UndoRedo] is currently committing the action, i.e. running its "do" method or property change (see [method commit_action]).
- </description>
- </method>
- <method name="redo">
- <return type="bool" />
- <description>
- Redo the last action.
- </description>
- </method>
- <method name="start_force_keep_in_merge_ends">
- <return type="void" />
- <description>
- Marks the next "do" and "undo" operations to be processed even if the action gets merged with another in the [constant MERGE_ENDS] mode. Return to normal operation using [method end_force_keep_in_merge_ends].
- </description>
- </method>
- <method name="undo">
- <return type="bool" />
- <description>
- Undo the last action.
- </description>
- </method>
- </methods>
- <signals>
- <signal name="version_changed">
- <description>
- Called when [method undo] or [method redo] was called.
- </description>
- </signal>
- </signals>
- <constants>
- <constant name="MERGE_DISABLE" value="0" enum="MergeMode">
- Makes "do"/"undo" operations stay in separate actions.
- </constant>
- <constant name="MERGE_ENDS" value="1" enum="MergeMode">
- Makes so that the action's "undo" operations are from the first action created and the "do" operations are from the last subsequent action with the same name.
- </constant>
- <constant name="MERGE_ALL" value="2" enum="MergeMode">
- Makes subsequent actions with the same name be merged into one.
- </constant>
- </constants>
- </class>
|