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- <?xml version="1.0" encoding="UTF-8" ?>
- <class name="Vector2i" version="4.0">
- <brief_description>
- Vector used for 2D math using integer coordinates.
- </brief_description>
- <description>
- 2-element structure that can be used to represent positions in 2D space or any other pair of numeric values.
- It uses integer coordinates and is therefore preferable to [Vector2] when exact precision is required.
- [b]Note:[/b] In a boolean context, a Vector2i will evaluate to [code]false[/code] if it's equal to [code]Vector2i(0, 0)[/code]. Otherwise, a Vector2i will always evaluate to [code]true[/code].
- </description>
- <tutorials>
- <link title="Math documentation index">https://docs.godotengine.org/en/latest/tutorials/math/index.html</link>
- <link title="Vector math">https://docs.godotengine.org/en/latest/tutorials/math/vector_math.html</link>
- <link title="3Blue1Brown Essence of Linear Algebra">https://www.youtube.com/playlist?list=PLZHQObOWTQDPD3MizzM2xVFitgF8hE_ab</link>
- </tutorials>
- <constructors>
- <constructor name="Vector2i">
- <return type="Vector2i" />
- <description>
- Constructs a default-initialized [Vector2i] with all components set to [code]0[/code].
- </description>
- </constructor>
- <constructor name="Vector2i">
- <return type="Vector2i" />
- <argument index="0" name="from" type="Vector2i" />
- <description>
- Constructs a [Vector2i] as a copy of the given [Vector2i].
- </description>
- </constructor>
- <constructor name="Vector2i">
- <return type="Vector2i" />
- <argument index="0" name="from" type="Vector2" />
- <description>
- Constructs a new [Vector2i] from [Vector2]. The floating point coordinates will be truncated.
- </description>
- </constructor>
- <constructor name="Vector2i">
- <return type="Vector2i" />
- <argument index="0" name="x" type="int" />
- <argument index="1" name="y" type="int" />
- <description>
- Constructs a new [Vector2i] from the given [code]x[/code] and [code]y[/code].
- </description>
- </constructor>
- </constructors>
- <methods>
- <method name="abs" qualifiers="const">
- <return type="Vector2i" />
- <description>
- Returns a new vector with all components in absolute values (i.e. positive).
- </description>
- </method>
- <method name="aspect" qualifiers="const">
- <return type="float" />
- <description>
- Returns the ratio of [member x] to [member y].
- </description>
- </method>
- <method name="clamp" qualifiers="const">
- <return type="Vector2i" />
- <argument index="0" name="min" type="Vector2i" />
- <argument index="1" name="max" type="Vector2i" />
- <description>
- Returns a new vector with all components clamped between the components of [code]min[/code] and [code]max[/code], by running [method @GlobalScope.clamp] on each component.
- </description>
- </method>
- <method name="sign" qualifiers="const">
- <return type="Vector2i" />
- <description>
- Returns the vector with each component set to one or negative one, depending on the signs of the components.
- </description>
- </method>
- </methods>
- <members>
- <member name="x" type="int" setter="" getter="" default="0">
- The vector's X component. Also accessible by using the index position [code][0][/code].
- </member>
- <member name="y" type="int" setter="" getter="" default="0">
- The vector's Y component. Also accessible by using the index position [code][1][/code].
- </member>
- </members>
- <constants>
- <constant name="AXIS_X" value="0">
- Enumerated value for the X axis.
- </constant>
- <constant name="AXIS_Y" value="1">
- Enumerated value for the Y axis.
- </constant>
- <constant name="ZERO" value="Vector2i(0, 0)">
- Zero vector, a vector with all components set to [code]0[/code].
- </constant>
- <constant name="ONE" value="Vector2i(1, 1)">
- One vector, a vector with all components set to [code]1[/code].
- </constant>
- <constant name="LEFT" value="Vector2i(-1, 0)">
- Left unit vector. Represents the direction of left.
- </constant>
- <constant name="RIGHT" value="Vector2i(1, 0)">
- Right unit vector. Represents the direction of right.
- </constant>
- <constant name="UP" value="Vector2i(0, -1)">
- Up unit vector. Y is down in 2D, so this vector points -Y.
- </constant>
- <constant name="DOWN" value="Vector2i(0, 1)">
- Down unit vector. Y is down in 2D, so this vector points +Y.
- </constant>
- </constants>
- <operators>
- <operator name="operator !=">
- <return type="bool" />
- <description>
- </description>
- </operator>
- <operator name="operator !=">
- <return type="bool" />
- <argument index="0" name="right" type="Vector2i" />
- <description>
- </description>
- </operator>
- <operator name="operator %">
- <return type="Vector2i" />
- <argument index="0" name="right" type="Vector2i" />
- <description>
- </description>
- </operator>
- <operator name="operator %">
- <return type="Vector2i" />
- <argument index="0" name="right" type="int" />
- <description>
- </description>
- </operator>
- <operator name="operator *">
- <return type="Vector2i" />
- <argument index="0" name="right" type="Vector2i" />
- <description>
- </description>
- </operator>
- <operator name="operator *">
- <return type="Vector2i" />
- <argument index="0" name="right" type="float" />
- <description>
- </description>
- </operator>
- <operator name="operator *">
- <return type="Vector2i" />
- <argument index="0" name="right" type="int" />
- <description>
- </description>
- </operator>
- <operator name="operator +">
- <return type="Vector2i" />
- <argument index="0" name="right" type="Vector2i" />
- <description>
- </description>
- </operator>
- <operator name="operator -">
- <return type="Vector2i" />
- <argument index="0" name="right" type="Vector2i" />
- <description>
- </description>
- </operator>
- <operator name="operator /">
- <return type="Vector2i" />
- <argument index="0" name="right" type="Vector2i" />
- <description>
- </description>
- </operator>
- <operator name="operator /">
- <return type="Vector2i" />
- <argument index="0" name="right" type="float" />
- <description>
- </description>
- </operator>
- <operator name="operator /">
- <return type="Vector2i" />
- <argument index="0" name="right" type="int" />
- <description>
- </description>
- </operator>
- <operator name="operator <">
- <return type="bool" />
- <argument index="0" name="right" type="Vector2i" />
- <description>
- </description>
- </operator>
- <operator name="operator <=">
- <return type="bool" />
- <argument index="0" name="right" type="Vector2i" />
- <description>
- </description>
- </operator>
- <operator name="operator ==">
- <return type="bool" />
- <description>
- </description>
- </operator>
- <operator name="operator ==">
- <return type="bool" />
- <argument index="0" name="right" type="Vector2i" />
- <description>
- </description>
- </operator>
- <operator name="operator >">
- <return type="bool" />
- <argument index="0" name="right" type="Vector2i" />
- <description>
- </description>
- </operator>
- <operator name="operator >=">
- <return type="bool" />
- <argument index="0" name="right" type="Vector2i" />
- <description>
- </description>
- </operator>
- <operator name="operator []">
- <return type="int" />
- <argument index="0" name="index" type="int" />
- <description>
- </description>
- </operator>
- <operator name="operator unary+">
- <return type="Vector2i" />
- <description>
- </description>
- </operator>
- <operator name="operator unary-">
- <return type="Vector2i" />
- <description>
- </description>
- </operator>
- </operators>
- </class>
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