ViewportTexture.xml 1.3 KB

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  1. <?xml version="1.0" encoding="UTF-8" ?>
  2. <class name="ViewportTexture" inherits="Texture2D" version="4.0">
  3. <brief_description>
  4. Texture which displays the content of a [Viewport].
  5. </brief_description>
  6. <description>
  7. Displays the content of a [Viewport] node as a dynamic [Texture2D]. This can be used to mix controls, 2D, and 3D elements in the same scene.
  8. To create a ViewportTexture in code, use the [method Viewport.get_texture] method on the target viewport.
  9. </description>
  10. <tutorials>
  11. <link title="GUI in 3D Demo">https://godotengine.org/asset-library/asset/127</link>
  12. <link title="3D in 2D Demo">https://godotengine.org/asset-library/asset/128</link>
  13. <link title="2D in 3D Demo">https://godotengine.org/asset-library/asset/129</link>
  14. <link title="3D Viewport Scaling Demo">https://godotengine.org/asset-library/asset/586</link>
  15. </tutorials>
  16. <members>
  17. <member name="resource_local_to_scene" type="bool" setter="set_local_to_scene" getter="is_local_to_scene" override="true" default="true" />
  18. <member name="viewport_path" type="NodePath" setter="set_viewport_path_in_scene" getter="get_viewport_path_in_scene" default="NodePath(&quot;&quot;)">
  19. The path to the [Viewport] node to display. This is relative to the scene root, not to the node which uses the texture.
  20. </member>
  21. </members>
  22. </class>