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- <?xml version="1.0" encoding="UTF-8" ?>
- <class name="VisibleOnScreenNotifier2D" inherits="Node2D" version="4.0">
- <brief_description>
- Detects when the node extents are visible on screen.
- </brief_description>
- <description>
- The VisibleOnScreenNotifier2D detects when it is visible on the screen. It also notifies when its bounding rectangle enters or exits the screen or a viewport.
- If you want nodes to be disabled automatically when they exit the screen, use [VisibleOnScreenEnabler2D] instead.
- </description>
- <tutorials>
- <link title="2D Dodge The Creeps Demo">https://godotengine.org/asset-library/asset/515</link>
- </tutorials>
- <methods>
- <method name="is_on_screen" qualifiers="const">
- <return type="bool" />
- <description>
- If [code]true[/code], the bounding rectangle is on the screen.
- [b]Note:[/b] It takes one frame for the node's visibility to be assessed once added to the scene tree, so this method will return [code]false[/code] right after it is instantiated, even if it will be on screen in the draw pass.
- </description>
- </method>
- </methods>
- <members>
- <member name="rect" type="Rect2" setter="set_rect" getter="get_rect" default="Rect2(-10, -10, 20, 20)">
- The VisibleOnScreenNotifier2D's bounding rectangle.
- </member>
- </members>
- <signals>
- <signal name="screen_entered">
- <description>
- Emitted when the VisibleOnScreenNotifier2D enters the screen.
- </description>
- </signal>
- <signal name="screen_exited">
- <description>
- Emitted when the VisibleOnScreenNotifier2D exits the screen.
- </description>
- </signal>
- </signals>
- </class>
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