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- <?xml version="1.0" encoding="UTF-8" ?>
- <class name="VisualInstance3D" inherits="Node3D" version="4.0">
- <brief_description>
- Parent of all visual 3D nodes.
- </brief_description>
- <description>
- The [VisualInstance3D] is used to connect a resource to a visual representation. All visual 3D nodes inherit from the [VisualInstance3D]. In general, you should not access the [VisualInstance3D] properties directly as they are accessed and managed by the nodes that inherit from [VisualInstance3D]. [VisualInstance3D] is the node representation of the [RenderingServer] instance.
- </description>
- <tutorials>
- </tutorials>
- <methods>
- <method name="get_aabb" qualifiers="const">
- <return type="AABB" />
- <description>
- Returns the [AABB] (also known as the bounding box) for this [VisualInstance3D]. See also [method get_transformed_aabb].
- </description>
- </method>
- <method name="get_base" qualifiers="const">
- <return type="RID" />
- <description>
- Returns the RID of the resource associated with this [VisualInstance3D]. For example, if the Node is a [MeshInstance3D], this will return the RID of the associated [Mesh].
- </description>
- </method>
- <method name="get_instance" qualifiers="const">
- <return type="RID" />
- <description>
- Returns the RID of this instance. This RID is the same as the RID returned by [method RenderingServer.instance_create]. This RID is needed if you want to call [RenderingServer] functions directly on this [VisualInstance3D].
- </description>
- </method>
- <method name="get_layer_mask_value" qualifiers="const">
- <return type="bool" />
- <argument index="0" name="layer_number" type="int" />
- <description>
- Returns whether or not the specified layer of the [member layers] is enabled, given a [code]layer_number[/code] between 1 and 20.
- </description>
- </method>
- <method name="get_transformed_aabb" qualifiers="const">
- <return type="AABB" />
- <description>
- Returns the transformed [AABB] (also known as the bounding box) for this [VisualInstance3D].
- Transformed in this case means the [AABB] plus the position, rotation, and scale of the [Node3D]'s [Transform3D]. See also [method get_aabb].
- </description>
- </method>
- <method name="set_base">
- <return type="void" />
- <argument index="0" name="base" type="RID" />
- <description>
- Sets the resource that is instantiated by this [VisualInstance3D], which changes how the engine handles the [VisualInstance3D] under the hood. Equivalent to [method RenderingServer.instance_set_base].
- </description>
- </method>
- <method name="set_layer_mask_value">
- <return type="void" />
- <argument index="0" name="layer_number" type="int" />
- <argument index="1" name="value" type="bool" />
- <description>
- Based on [code]value[/code], enables or disables the specified layer in the [member layers], given a [code]layer_number[/code] between 1 and 20.
- </description>
- </method>
- </methods>
- <members>
- <member name="layers" type="int" setter="set_layer_mask" getter="get_layer_mask" default="1">
- The render layer(s) this [VisualInstance3D] is drawn on.
- This object will only be visible for [Camera3D]s whose cull mask includes the render object this [VisualInstance3D] is set to.
- </member>
- </members>
- </class>
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