| 123456789101112131415161718192021222324252627282930313233343536 |
- <?xml version="1.0" encoding="UTF-8" ?>
- <class name="VisualShaderNodeBillboard" inherits="VisualShaderNode" version="4.0">
- <brief_description>
- A node that controls how the object faces the camera to be used within the visual shader graph.
- </brief_description>
- <description>
- The output port of this node needs to be connected to [code]Model View Matrix[/code] port of [VisualShaderNodeOutput].
- </description>
- <tutorials>
- </tutorials>
- <members>
- <member name="billboard_type" type="int" setter="set_billboard_type" getter="get_billboard_type" enum="VisualShaderNodeBillboard.BillboardType" default="1">
- Controls how the object faces the camera. See [enum BillboardType].
- </member>
- <member name="keep_scale" type="bool" setter="set_keep_scale_enabled" getter="is_keep_scale_enabled" default="false">
- If [code]true[/code], the shader will keep the scale set for the mesh. Otherwise, the scale is lost when billboarding.
- </member>
- </members>
- <constants>
- <constant name="BILLBOARD_TYPE_DISABLED" value="0" enum="BillboardType">
- Billboarding is disabled and the node does nothing.
- </constant>
- <constant name="BILLBOARD_TYPE_ENABLED" value="1" enum="BillboardType">
- A standard billboarding algorithm is enabled.
- </constant>
- <constant name="BILLBOARD_TYPE_FIXED_Y" value="2" enum="BillboardType">
- A billboarding algorithm to rotate around Y-axis is enabled.
- </constant>
- <constant name="BILLBOARD_TYPE_PARTICLES" value="3" enum="BillboardType">
- A billboarding algorithm designed to use on particles is enabled.
- </constant>
- <constant name="BILLBOARD_TYPE_MAX" value="4" enum="BillboardType">
- Represents the size of the [enum BillboardType] enum.
- </constant>
- </constants>
- </class>
|