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- <?xml version="1.0" encoding="UTF-8" ?>
- <class name="VisualShaderNodeClamp" inherits="VisualShaderNode" version="4.0">
- <brief_description>
- Clamps a value within the visual shader graph.
- </brief_description>
- <description>
- Constrains a value to lie between [code]min[/code] and [code]max[/code] values.
- </description>
- <tutorials>
- </tutorials>
- <members>
- <member name="op_type" type="int" setter="set_op_type" getter="get_op_type" enum="VisualShaderNodeClamp.OpType" default="0">
- A type of operands and returned value.
- </member>
- </members>
- <constants>
- <constant name="OP_TYPE_FLOAT" value="0" enum="OpType">
- A floating-point scalar.
- </constant>
- <constant name="OP_TYPE_INT" value="1" enum="OpType">
- An integer scalar.
- </constant>
- <constant name="OP_TYPE_VECTOR" value="2" enum="OpType">
- A vector type.
- </constant>
- <constant name="OP_TYPE_MAX" value="3" enum="OpType">
- Represents the size of the [enum OpType] enum.
- </constant>
- </constants>
- </class>
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