VisualShaderNodeFloatFunc.xml 6.6 KB

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  1. <?xml version="1.0" encoding="UTF-8" ?>
  2. <class name="VisualShaderNodeFloatFunc" inherits="VisualShaderNode" version="4.0">
  3. <brief_description>
  4. A scalar floating-point function to be used within the visual shader graph.
  5. </brief_description>
  6. <description>
  7. Accept a floating-point scalar ([code]x[/code]) to the input port and transform it according to [member function].
  8. </description>
  9. <tutorials>
  10. </tutorials>
  11. <members>
  12. <member name="function" type="int" setter="set_function" getter="get_function" enum="VisualShaderNodeFloatFunc.Function" default="13">
  13. A function to be applied to the scalar. See [enum Function] for options.
  14. </member>
  15. </members>
  16. <constants>
  17. <constant name="FUNC_SIN" value="0" enum="Function">
  18. Returns the sine of the parameter. Translates to [code]sin(x)[/code] in the Godot Shader Language.
  19. </constant>
  20. <constant name="FUNC_COS" value="1" enum="Function">
  21. Returns the cosine of the parameter. Translates to [code]cos(x)[/code] in the Godot Shader Language.
  22. </constant>
  23. <constant name="FUNC_TAN" value="2" enum="Function">
  24. Returns the tangent of the parameter. Translates to [code]tan(x)[/code] in the Godot Shader Language.
  25. </constant>
  26. <constant name="FUNC_ASIN" value="3" enum="Function">
  27. Returns the arc-sine of the parameter. Translates to [code]asin(x)[/code] in the Godot Shader Language.
  28. </constant>
  29. <constant name="FUNC_ACOS" value="4" enum="Function">
  30. Returns the arc-cosine of the parameter. Translates to [code]acos(x)[/code] in the Godot Shader Language.
  31. </constant>
  32. <constant name="FUNC_ATAN" value="5" enum="Function">
  33. Returns the arc-tangent of the parameter. Translates to [code]atan(x)[/code] in the Godot Shader Language.
  34. </constant>
  35. <constant name="FUNC_SINH" value="6" enum="Function">
  36. Returns the hyperbolic sine of the parameter. Translates to [code]sinh(x)[/code] in the Godot Shader Language.
  37. </constant>
  38. <constant name="FUNC_COSH" value="7" enum="Function">
  39. Returns the hyperbolic cosine of the parameter. Translates to [code]cosh(x)[/code] in the Godot Shader Language.
  40. </constant>
  41. <constant name="FUNC_TANH" value="8" enum="Function">
  42. Returns the hyperbolic tangent of the parameter. Translates to [code]tanh(x)[/code] in the Godot Shader Language.
  43. </constant>
  44. <constant name="FUNC_LOG" value="9" enum="Function">
  45. Returns the natural logarithm of the parameter. Translates to [code]log(x)[/code] in the Godot Shader Language.
  46. </constant>
  47. <constant name="FUNC_EXP" value="10" enum="Function">
  48. Returns the natural exponentiation of the parameter. Translates to [code]exp(x)[/code] in the Godot Shader Language.
  49. </constant>
  50. <constant name="FUNC_SQRT" value="11" enum="Function">
  51. Returns the square root of the parameter. Translates to [code]sqrt(x)[/code] in the Godot Shader Language.
  52. </constant>
  53. <constant name="FUNC_ABS" value="12" enum="Function">
  54. Returns the absolute value of the parameter. Translates to [code]abs(x)[/code] in the Godot Shader Language.
  55. </constant>
  56. <constant name="FUNC_SIGN" value="13" enum="Function">
  57. Extracts the sign of the parameter. Translates to [code]sign(x)[/code] in the Godot Shader Language.
  58. </constant>
  59. <constant name="FUNC_FLOOR" value="14" enum="Function">
  60. Finds the nearest integer less than or equal to the parameter. Translates to [code]floor(x)[/code] in the Godot Shader Language.
  61. </constant>
  62. <constant name="FUNC_ROUND" value="15" enum="Function">
  63. Finds the nearest integer to the parameter. Translates to [code]round(x)[/code] in the Godot Shader Language.
  64. </constant>
  65. <constant name="FUNC_CEIL" value="16" enum="Function">
  66. Finds the nearest integer that is greater than or equal to the parameter. Translates to [code]ceil(x)[/code] in the Godot Shader Language.
  67. </constant>
  68. <constant name="FUNC_FRAC" value="17" enum="Function">
  69. Computes the fractional part of the argument. Translates to [code]fract(x)[/code] in the Godot Shader Language.
  70. </constant>
  71. <constant name="FUNC_SATURATE" value="18" enum="Function">
  72. Clamps the value between [code]0.0[/code] and [code]1.0[/code] using [code]min(max(x, 0.0), 1.0)[/code].
  73. </constant>
  74. <constant name="FUNC_NEGATE" value="19" enum="Function">
  75. Negates the [code]x[/code] using [code]-(x)[/code].
  76. </constant>
  77. <constant name="FUNC_ACOSH" value="20" enum="Function">
  78. Returns the arc-hyperbolic-cosine of the parameter. Translates to [code]acosh(x)[/code] in the Godot Shader Language.
  79. </constant>
  80. <constant name="FUNC_ASINH" value="21" enum="Function">
  81. Returns the arc-hyperbolic-sine of the parameter. Translates to [code]asinh(x)[/code] in the Godot Shader Language.
  82. </constant>
  83. <constant name="FUNC_ATANH" value="22" enum="Function">
  84. Returns the arc-hyperbolic-tangent of the parameter. Translates to [code]atanh(x)[/code] in the Godot Shader Language.
  85. </constant>
  86. <constant name="FUNC_DEGREES" value="23" enum="Function">
  87. Convert a quantity in radians to degrees. Translates to [code]degrees(x)[/code] in the Godot Shader Language.
  88. </constant>
  89. <constant name="FUNC_EXP2" value="24" enum="Function">
  90. Returns 2 raised by the power of the parameter. Translates to [code]exp2(x)[/code] in the Godot Shader Language.
  91. </constant>
  92. <constant name="FUNC_INVERSE_SQRT" value="25" enum="Function">
  93. Returns the inverse of the square root of the parameter. Translates to [code]inversesqrt(x)[/code] in the Godot Shader Language.
  94. </constant>
  95. <constant name="FUNC_LOG2" value="26" enum="Function">
  96. Returns the base 2 logarithm of the parameter. Translates to [code]log2(x)[/code] in the Godot Shader Language.
  97. </constant>
  98. <constant name="FUNC_RADIANS" value="27" enum="Function">
  99. Convert a quantity in degrees to radians. Translates to [code]radians(x)[/code] in the Godot Shader Language.
  100. </constant>
  101. <constant name="FUNC_RECIPROCAL" value="28" enum="Function">
  102. Finds reciprocal value of dividing 1 by [code]x[/code] (i.e. [code]1 / x[/code]).
  103. </constant>
  104. <constant name="FUNC_ROUNDEVEN" value="29" enum="Function">
  105. Finds the nearest even integer to the parameter. Translates to [code]roundEven(x)[/code] in the Godot Shader Language.
  106. </constant>
  107. <constant name="FUNC_TRUNC" value="30" enum="Function">
  108. Returns a value equal to the nearest integer to [code]x[/code] whose absolute value is not larger than the absolute value of [code]x[/code]. Translates to [code]trunc(x)[/code] in the Godot Shader Language.
  109. </constant>
  110. <constant name="FUNC_ONEMINUS" value="31" enum="Function">
  111. Subtracts scalar [code]x[/code] from 1 (i.e. [code]1 - x[/code]).
  112. </constant>
  113. <constant name="FUNC_MAX" value="32" enum="Function">
  114. Represents the size of the [enum Function] enum.
  115. </constant>
  116. </constants>
  117. </class>